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Old 12-19-2008, 10:21 AM   #1 (permalink)
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making of HAND WATCH

::: MODLING :::

First: Go to Create => Geometry =>Sphere
Select and Uniform Scale
go to Modify
And select FFD 4x4x4



Go to Shapes and choose Circle

Create => Geometry => choose (Compound Objects) and select Boolean



Go to Shapes and choose
Line + Circle and attach them together and then Extrude





Create => Geometry => choose (Compound Objects) and select Boolean



Create => Geometry => choose ( Extended Primitives ) and select Chamfer Box



Create => Geometry => choose (Compound Objects) and select Boolean



Create => Geometry => choose ( Extended Primitives ) and select Chamfer Box



go to Modify and select FFD4x4x4



Create => Geometry => choose (Extended Primitives) and select Chamfer Box



go to Modify
and select FFD4x4x4



http://img26.picoodle.com/img/img26/...5m_f77aff8.jpg





select this and copy



Select all and choose Group

Modify => Modifier List and select bend

Select Mirror







Final image



Model Box
Choose Box => Edit mesh => Extrude + Bevel





Texturing
1- gold texture



Go to Maps





2 – silver texture



same settings as the gold texture just change the color
3- velvet texture




Falloff Parameters



Noise Parameters



Lighting
3 VRayLight



Light Parameters 1



Light Parameters 3



Rendering









Finaly …

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Old 12-19-2008, 10:27 AM   #2 (permalink)
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Wow REALY nice man! thanks for taking your time.
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