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| Registered User Join Date: Dec 2008
Posts: 9
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Thanked 3 Times in 2 Posts
Rep Power: 0 ![]() | making of HAND WATCH ::: MODLING ::: First: Go to Create => Geometry =>Sphere Select and Uniform Scale go to Modify And select FFD 4x4x4 Go to Shapes and choose Circle Create => Geometry => choose (Compound Objects) and select Boolean ![]() Go to Shapes and choose Line + Circle and attach them together and then Extrude ![]() ![]() Create => Geometry => choose (Compound Objects) and select Boolean ![]() Create => Geometry => choose ( Extended Primitives ) and select Chamfer Box ![]() Create => Geometry => choose (Compound Objects) and select Boolean ![]() Create => Geometry => choose ( Extended Primitives ) and select Chamfer Box ![]() go to Modify and select FFD4x4x4 ![]() Create => Geometry => choose (Extended Primitives) and select Chamfer Box ![]() go to Modify and select FFD4x4x4 ![]() http://img26.picoodle.com/img/img26/...5m_f77aff8.jpg ![]() ![]() select this and copy ![]() Select all and choose Group Modify => Modifier List and select bend Select Mirror ![]() ![]() ![]() Final image ![]() Model Box Choose Box => Edit mesh => Extrude + Bevel ![]() ![]() Texturing 1- gold texture ![]() Go to Maps ![]() ![]() ![]() 2 – silver texture ![]() same settings as the gold texture just change the color 3- velvet texture ![]() ![]() Falloff Parameters ![]() Noise Parameters ![]() Lighting 3 VRayLight ![]() Light Parameters 1 ![]() Light Parameters 3 ![]() Rendering ![]() ![]() ![]() ![]() Finaly … ![]() |
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| The Following 2 Users Say Thank You to vray_school For This Useful Post: | mikeab7925 (12-19-2008), minimus (12-19-2008) |
| | #2 (permalink) |
| SkoleSlasken ![]() | Wow REALY nice man! thanks for taking your time.
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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