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Old 09-29-2003, 01:03 PM   #1 (permalink)
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How to spline modelling a car...???

here's my first ever spline modelling... it's a car. I've got some problem in handling the splines, i mean to get the exact smooth shape of the car. The red circle explained it. How do u get such smooth and flowy splines. Is there a method behind this?? It was supposed to be a peugot 607.... ( I hope that I wont turn to be a banana car.. ha ha)

Anyway... I would really appreciate if u guys can give some comments on it. Cheers

DAN
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Last edited by dan_ide2; 09-29-2003 at 01:11 PM..
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Old 09-29-2003, 01:21 PM   #2 (permalink)
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another view ( framework)....

I borrowed those rims and tyres, i just cant be bothered to make my own, well not yet. I'll make my own rim and tyres soon... he he
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Old 10-05-2003, 09:55 AM   #3 (permalink)
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i dont use splines are they are a hard way to model and always bumps in it. i use poly edit you can make alot of polygons with it very quickly.
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Old 10-06-2003, 01:20 AM   #4 (permalink)
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Thank you for the advice Lucus. Well Is that so ... I might try to use Poly edit next.

i realised that spline editting can be kinda tough but i also realised it takes time to practice and adapt the techniques.

I am practising to use diferent techniques and finding which one suited me well for car modelling. For a start i am going for spline editting. Maybe after that i will try to learn poly edit.
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Old 10-06-2003, 03:59 AM   #5 (permalink)
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in splines...its better if you 'on' the magnet/snap...you need to have patient and be very particular in spline.detail...
Poly edit or Mesh edit is one of my prefered method...especially when you need to catch up on dateline.
*good work dan_ide2:thumbsup:
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