| | #61 (permalink) | |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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| | #62 (permalink) |
| Registered User Join Date: Sep 2004
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Rep Power: 0 ![]() | Well i can't really. one the names of the pictures are wrong and honestly I have no idea how to creat the final texture with those directions. They just dont make sense. |
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| | #63 (permalink) |
| Registered User Join Date: Sep 2004
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Rep Power: 0 ![]() | /bump Wont any body help me? How do I make the image? http://67.15.36.49/team/Tutorials/grass/hr/05.jpg |
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| | #65 (permalink) |
| Registered User Join Date: Sep 2004
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Rep Power: 0 ![]() | You cant give a more helpfull post then "start fro mthe bottom." ? If you look closley the picture makes no sense in addition to one of the textures being missed named and the other not existing in Max... |
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| | #69 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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Rep Power: 10 ![]() | What your problem, how to create texture (http://67.15.36.49/team/Tutorials/grass/hr/05.jpg)?
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| | #70 (permalink) |
| Ship_Mate Join Date: Dec 2004 Location: Kansas City Mo Age: 30
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Rep Power: 0 ![]() | I would like to know if Grass-O-Matic will function with 3D Studio Max 7. I have tryed to use it and it has a error wene loading plugins. I would love to try the plugin it looks like it makes very nice grass scenes. I am also a noobie teaching my self 3D Moddeling and may be putting plugin in the wrong place. I have tryed putting it in Plugins folder. Please help thanks. :confused: P.S. I have done the tutoriaal up to point of grass-O-Matic part very nicely done. Can't wait to see fully done. :yaya: Last edited by PoW_Ship_Mate; 12-03-2004 at 10:54 PM. Reason: Not finnished |
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| | #71 (permalink) |
| Ship_Mate Join Date: Dec 2004 Location: Kansas City Mo Age: 30
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Rep Power: 0 ![]() | Pectabyte the way I did it was I opened my maps rollout and clicked the Defuse Map button and selected mix. In the mix amout map button I put the noise map and entered the requierd peramiters then in the color 1 map button I put my grass1 bitmap in the color 2 map button I put the grass2 bitmap then I saved the new map in my material library then I selected a new material button I again selected the defuse map button in the maps rollout I put the black and white bit map of the ground in the mix amout button in color 1 button I placed the grass I created in the previous mix Inthe color 2 I put the dirt bitmap. after all this you should end up with the grass map like the pic on top. Hope this helps It worked for me. I am sorry for pore writing I am no good at directions LOL. Have fun. :beer: |
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| | #72 (permalink) | |
| Registered User Join Date: Dec 2004
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