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Old 06-21-2003, 02:58 PM   #1 (permalink)
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Engine Flame Tutorial

I'm using this tutorial on another site to get an engine flame for my rocket I'm doing, but I'm stuck on a part. The link is http://www.the3dstudio.com/(ylrjqxau...id_tutorial=74 (You need to copy and paste the whole link and it will bring you directly to the tutorial.)
I non-uniform scaled the light and I'm stuck right where he says to add a small "core". I don't know what he means by this, and I thought maybe you people might know. If I can't get this to work, I might just add a lens effect flare or glow and it actually might look more realistic. What do you think would look better, this engine glow from this tutorial or a lens effect flare or glow? Thanks for your help.
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Old 06-22-2003, 12:53 AM   #2 (permalink)
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hmm...

i'm guesing that what he meant by core is..you just build a hemisphere(geospehere/spehere+non-unifom scale)..but you need to assign its ID and make it as a VIDEO POST....this technique add your glow effects.:deal:

*i've used a different technique before...its a long time.:togo:
*sorry if i'm wrong...just trying to help:angel02:
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Old 06-22-2003, 01:50 AM   #3 (permalink)
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I'll try what you said. Does it mean I need to cut the sphere in half? Also, what was the other technique you used before?
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Old 06-22-2003, 02:42 AM   #4 (permalink)
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YEAAAAAAA!!!! Ok, it was partly my fault, I forgot to "use" the far attenuation, I was just showing it, woops. But I just didn't know how to get that first menu up and I saw "fog" and thought atmoshperic effects and took a guess and was right so that helped. But I mostly needed that "use" of attenuation. But I also couldn't have done it without your help Izmal because I didn't know how to make that core, but you were right. I really appreciate the help. Sometimes if somebody helps you with one thing everything else just comes together. Once again thank you.
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Old 06-22-2003, 03:32 AM   #5 (permalink)
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glad i can help

:D i'm happy to hear that you got it.glad to help..thats the use of forum/community Jomama.
the technique that i've used before is at material..but i forgot how it goes..it was about 2 years ago.:togo: max on...
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