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Old 04-12-2007, 06:01 PM   #1 (permalink)
Desperado
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bowling physics with reactor?

hey all,

first time posting here, and let me start of with a question

iam making a bowling scene (still at the modeling phase), i made a bowling animation once where i animated the pins by hand, but i did something wrong so the whole animation was done in maybe 2/3 seconds hehe

now i was wondering is there a way to use reactor for the impact and such? cause that would make thing sooooo much easier


thanks in advance for reading this post

any help is appreciated and if i can help you with something (wich i highly doubt cause iam just starting with 3d) i will try my best to do so :)

BTW

sorry just had to use those
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Old 04-19-2007, 05:11 PM   #2 (permalink)
Desperado
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hey all,

i figured it out pretty easy now i think about it so sorry to have asked in the first place

well for anyone who is interested here is the finished animation (no textures and the lights arent set right....)

http://www.youtube.com/watch?v=xJRWeQoTXpY

any tips or tricks on how to make it better? maybe get a more realistic render aswell? or somewhere to get good textures?

ow...and sorry in advance for bringing this thread back alive
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