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| View Poll Results: which is the best way to model a head? | |||
| box modelling? | | 2 | 66.67% |
| spline (surface tools) ? | | 1 | 33.33% |
| other (please state) ? | | 0 | 0% |
| Multiple Choice Poll. Voters: 3. You may not vote on this poll | |||
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| | #1 (permalink) |
| M0DERATOR Join Date: Nov 2003
Posts: 208
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Rep Power: 6 ![]() | best way to model a head . . . ? i've made a few heads in my time, none of which i've been bothered to finish off. i've used box modelling (making a box then moving the vertices, cutting faces, adding vertices, etc.) and i've used another method (dont know what it's called) where you make a plane where the forehead's meant to be, then extrude the edges until they make the head, but the question is, which method is the best? (not just from the ones i used, any others as well) |
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| | #3 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
Posts: 3,394
Blog Entries: 30 Thanks: 64
Thanked 46 Times in 38 Posts
Rep Power: 10 ![]() | I vote for box modelling, because it's not difficult and quickly.
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