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| | #16 (permalink) |
| Registered User Join Date: Mar 2008
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Rep Power: 0 ![]() | Yeah, I noticed your background was quite a bit darker than mine. I prefer the lighter background to give more contrast with my models. However, I'll probably adjust this according to the project. Thanks for the tutorial. This was the type of tip that I've been needing to take my work to the next level (I'm a product designer). |
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| | #18 (permalink) |
| Registered User Join Date: Feb 2011 Age: 18
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Rep Power: 0 ![]() | Where can i find a tutorial for car modeling... I know how to set up the bleuprints and stuff bud i just dont know where to start and how... Should i start with lines or just a object? Converting it to editiable poly and then what? Polygon modeling, vertext modeling... Is there anyone who know what i mean and mabey got a site/link to where i can go with this problem... I'm in my first year of graphical design and going to attend game design classes soon... Please someone, help me :p (I'll probably will get this in the feature, bud i just want to know it now! x( ) ![]() |
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| | #19 (permalink) |
| Registered User Join Date: Mar 2011 Age: 23
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Rep Power: 0 ![]() | I'm seeing the lit surfaces a lot in my mirrored ball. Could it be because of the shader I'm using on my walls? Right now I'm using blinn, although I used a lambert before with the same results.Also, I adjusted the spot light that is lighting the background. I increased its spread and penumbra in order to have a more uniform lighting. |
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