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Old 01-22-2008, 04:13 PM   #1 (permalink)
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3DM3 Tutorial: Setup car rendering studio with V-ray

This tutorial will teach you to create softly illuminated room environment as in a real auto studio very fast. Quick light positioning and auto paint material setup.

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Last edited by Stryker; 01-22-2008 at 04:17 PM.
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Old 01-22-2008, 06:21 PM   #2 (permalink)
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hi! thanks for the tutorial but the link to the file is dead. any chance of fixing it? much appreciated.
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Old 01-23-2008, 09:10 AM   #3 (permalink)
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Quote:
Originally Posted by byousif View Post
hi! thanks for the tutorial but the link to the file is dead. any chance of fixing it? much appreciated.
link is dead.
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Old 01-23-2008, 03:57 PM   #4 (permalink)
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everything works here
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Old 01-23-2008, 04:56 PM   #5 (permalink)
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Link works great. If not, use this http://www.3dm3.com/tutorials/vray_r...udioSphere.zip
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Old 01-25-2008, 07:31 PM   #6 (permalink)
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hi stryker! thanks for fixing it. much appreciated. take care.
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Old 02-03-2008, 06:17 PM   #7 (permalink)
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Oh, so many of you, folks are the same.........I made this tutorial to show how YOU CAN MAKE IT YOURSELF. Step by step! Just TRY!
Downloading ready setuped studio is not best way....I am not sure i was right with posting ready scene =(
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Old 02-22-2008, 02:21 AM   #8 (permalink)
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Thank you very much be fast, this tutorial is simple, cleare and the best one i have seen befor..
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Old 02-22-2008, 03:14 AM   #9 (permalink)
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You are welcome, Hosam
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Old 03-10-2008, 02:56 PM   #10 (permalink)
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I'm trying to recreate your 3DM studio in Maya. I've made some good progress so far, but I'm still missing a couple of things. I hope your knowledge of 3DM can help me in Maya. See best render below.

1. I'm seeing the lit surfaces a lot in my mirrored ball. Could it be because of the shader I'm using on my walls? Right now I'm using blinn, although I used a lambert before with the same results.

2. Should I have all lights emiting both specular and diffuse?

3. I can't seem to get the highlight light to work. It's in the file for the image below, but it only seems to add an ambient light to the scene. I haven't played with that much, but if you have an idea, let me know!

Thanks!
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Old 03-11-2008, 10:08 AM   #11 (permalink)
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I am using V-ray (it means V-ray lights, V-ray materilas, V-ray GI). If you want to get similar result in maya it is the question of your imagination flexibility. BUT I don`t know Maya GI/Materials/Lights properties and cant tell you wat to do. The only thing I know - more Experiments - better result.
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Old 03-11-2008, 04:13 PM   #12 (permalink)
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I just need to know what looks wrong. V ray or Maya, the basics of indirect illumination are the same.

I made some progress today. I changed the highlight from an area light to a spot light with barn doors partly closed. Maya doesn't have a linear light. This gives me the kind of highlight in the tutorial. Another thing I found is that my spot illuminating the back wall was too large and bright. This is flooding out the shadows of my objects. I still need to tweak that. Otherwise, I'm almost there.
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Old 03-11-2008, 06:58 PM   #13 (permalink)
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yes, much better already
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Old 03-12-2008, 10:45 AM   #14 (permalink)
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I'm happy now. I did a few things. Mainly, adjusted the area lights to have show the form better. I also put a slight penumbra angle (1 degree I think) on the spot light giving the linear highlight. This spread it out a little. I think it looks a little more real that way. Also, I adjusted the spot light that is lighting the background. I increased its spread and penumbra in order to have a more uniform lighting.
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Old 03-12-2008, 03:35 PM   #15 (permalink)
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Nice but overlighten a little. But if you like it it`s your business. I`d advice to decrease intensity of back ground light. This way you will get the effect of illuminating behind the sphere.

Good luck, keep working
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