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Old 07-28-2009, 07:45 AM   #1 (permalink)
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3DM3 Tutorial: HDRIs using Vray 1.5 RC3 Renderer in 3DS Max 9

Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we'll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9.

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Old 07-31-2009, 09:30 AM   #2 (permalink)
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that's really great,looks real
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Old 09-14-2009, 06:03 AM   #3 (permalink)
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man im so happy im back on this site , just a question for Shashank , how much was the render time for the final render , and what pc configuration did you use?
also great tutorial!
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Old 11-26-2009, 06:12 AM   #4 (permalink)
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Hi Linx....sorry, dnt see yer post before....it took me 2-5mins each for the renders. I did it on my office PC....it has a 4GB RAM, 1GB GeForce Gfx Card. Windows XP Service pack 2 :)

Thx fr the support :D
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Old 06-22-2010, 05:04 AM   #5 (permalink)
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Hello, thank you for the tutorial.

Well, why if u getting ilumination with Hdri finally u added 1 light? Whats the different?

And.. When u added Hdri map to Background it affect to Scene or just only to have a reference when u placed the light?

Thank you guys
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Old 06-22-2010, 08:48 AM   #6 (permalink)
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Hey Jorgehpz! First of all, thanks for appreciation :) glad you liked the tutorial.

Well, I'll go in order for your doubts :)

1) HDRI lighting is only for getting an ambiance in the scene. For example, if we have a dusk scene, the ambiance would be reddish orange or something, so we can just add a dusk HDRI to get the orange ambiance in the scene.
The physical light was added in the scene to give proper highlights and shadow areas in the scene, as these cannot be achieved with only HDRI. So to give the feel of a proper sunlight a light was added. You may be able to get ambiance with only a light, but the VRay settings would change a lot, and render time increases.

2) HDRI was added in the Viewport Background option for reference purpose, yes; and was added to the main rendering viewport for getting the sky in the background of the render. You can also add a different image(not necessarily HDRI) to the rendering viewport, according to your requirements.
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