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Old 02-17-2010, 11:55 AM   #1 (permalink)
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3DM3 Tutorial: Creating Normandy SR1 in 3DS MAX

In this tutorial I will show ho w to model Normandy Space ship from mass effect.

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Old 02-18-2010, 02:10 AM   #2 (permalink)
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it's funny, but i created my own normandy a few days ago :) see here: aqualon.deviantart.com/art/Normandy-SR1-154362031
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Old 02-18-2010, 05:53 PM   #3 (permalink)
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nice tutorial, thanks for posting!
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Old 02-18-2010, 07:10 PM   #4 (permalink)
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Nice tutorial,I'll surely Try it.
Why don't you make some texturing tutorials?It would be nice and useful.
Example:Part2 of the Victorian house,I would really like to texture it.
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Old 02-19-2010, 07:38 AM   #5 (permalink)
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Texturing tutorial

I was about to post the victorian house part 2 and 3 but for some reason i lost my source files on it and i cant fnd it, but thanks for the tip i will do soe tutorial next on texturing. thank you for the tip
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Old 02-21-2010, 03:32 AM   #6 (permalink)
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Great job on this tutorial, just what i was looking for. The Normandy rules

But did you creating all the texture with the single 1 you introduce in the start of the tutorial? There seems to be alot more than just 1 image file used for the different materials, shown in the material editor.
Is it possible you could either make a tutorial on how you created the different materials, or supply the different image files used, so i myself can try and reverse engineer, so i also can create a copy of this epic ship.
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Old 02-21-2010, 04:08 AM   #7 (permalink)
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very nicely done alex :)
since you asked for those interested to contact you , here i am .
i'm currently working on my own project for 3dsmax and i'd like you to help me on it and other future projects :)
if you're interested look in my portfolio for my facebook name , or contact me via e-mail .
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Old 02-21-2010, 09:17 AM   #8 (permalink)
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Ship textures.

I used the texture for the base and added text and red lines on top of it in photoshop, i used that verysae texture for bump map as well. yes i will work on the texturing tutorial next time where i will show the baics of mental ray renderer and its materials
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Old 02-27-2010, 09:12 AM   #9 (permalink)
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Nice tutorial, i've started working on the Normandy SR-2 just a few days ago.
Though the model is quite hard to get done without too many pinching on the curved hull.

Also i discovered a nice way to get "blueprints" for the new normandy, as they are nowhere to be found on the internet.
Currently i've finished the main hull (mostly) and the engine intakes

since im new on these forums i cant post a link to my thread,
you can find it though over at the 3dtotal forums, just look in the
3D - 'Work In Progress - Inorganic models/scenes' section.


let me know what you think
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Old 02-27-2010, 09:45 AM   #10 (permalink)
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Sr2

Yeah i was planing on doing normandy sr2 but i thin really the first one looks better, dont know why but second kinda lame. any whay keep on doing good work, i couldent find your work in the galery, send me a render on dream.artist@live.com ill give you some tips if you will need them :)
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Old 02-27-2010, 10:32 AM   #11 (permalink)
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i actually liked the Normandy SR2 better, it has a much sleeker appearance.

like the SSV1 looks like a bulky fighter, while the SR2 looks more like a sleek frigate,
the engines look smaller compared to the main hull aswell.
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Old 03-02-2010, 06:09 AM   #12 (permalink)
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Quote:
Originally Posted by lordsarum View Post
Yeah i was planing on doing normandy sr2 but i thin really the first one looks better, dont know why but second kinda lame. any whay keep on doing good work, i couldent find your work in the galery, send me a render on dream.artist@live.com ill give you some tips if you will need them :)
I'd like to send both you and Rachel vd M renders from my mass effect assault rifles so you could give me some tips and we could complete the project together(you will be credited for helping) :)

so , please send me your replies at m-m-rashad@live.com

your help is really appreciated
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Old 03-08-2010, 10:37 PM   #13 (permalink)
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texture

Love the model
Any chance you could upload the textures used?
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Old 04-10-2010, 02:03 AM   #14 (permalink)
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Your tutorial is realy good, but I´ve one quesion. How I can do "edge thickening" if I haven't got 3ds max 2010?
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Old 04-10-2010, 11:58 AM   #15 (permalink)
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what max do you use? well you should get away with cut tool or you can use connect. up to you . you dont have to make youre edges like mega neat, it will work with ruff cuts to. just try t keep it quads
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3dm3, 3ds max, creating, normandy, ttorial


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