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Old 07-31-2007, 09:12 AM   #1 (permalink)
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3DM Tutorial: Z4 Unleashed

Mohamed Abuyhia make this tutorial which rapidly explain how format the car, textures, materials and the rendering lastly.

http://www.3dm3.com/tutorials/z4_unleashed/

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Old 08-01-2007, 02:01 AM   #2 (permalink)
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Nice.
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Old 08-12-2007, 05:54 PM   #3 (permalink)
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Any way, I can contact this, I need some help. I posted a thread, haven't got any replies yet. The outcome looks sweet!
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Old 08-16-2007, 04:58 AM   #4 (permalink)
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First thank you Stryker for your cool editing in my humble tutorial, and thanks CHQ for your comment.

Dear "I Squid I" I confirm for you I want help you, so you can contact me in my Email in here
abuyhia@hotmail.com

Good luck for you in 3DM world ;)

Who fear a question, learning fear.
Mohamed Abuyhia
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Old 02-04-2008, 03:44 PM   #5 (permalink)
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hi im trying to follow this tutorial. i noticed that in the screenshots he had radial lines centering in the middle of the wheel? are these important and if so how do i turn them on? also it took me a few days to figure out that shift and drag extends the editable poly line are there any other ways to edit that i should be aware of Ctrl and drag ? Alt and drag?? thanks for your time

hydro
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Old 02-08-2008, 03:24 PM   #6 (permalink)
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Quote:
Originally Posted by h4dro View Post
hi im trying to follow this tutorial. i noticed that in the screenshots he had radial lines centering in the middle of the wheel? are these important and if so how do i turn them on? also it took me a few days to figure out that shift and drag extends the editable poly line are there any other ways to edit that i should be aware of Ctrl and drag ? Alt and drag?? thanks for your time

hydro
Hey i wanted to ask i also cant find that one out and i dont what are extends where do i find them????
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Old 02-08-2008, 04:44 PM   #7 (permalink)
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Quote:
Originally Posted by h4dro View Post
hi im trying to follow this tutorial. i noticed that in the screenshots he had radial lines centering in the middle of the wheel? are these important and if so how do i turn them on? also it took me a few days to figure out that shift and drag extends the editable poly line are there any other ways to edit that i should be aware of Ctrl and drag ? Alt and drag?? thanks for your time

hydro

Hi,
at first I sorry because I don't have my time, my friend please see this tutorial for your modeling skill and all your questions.
3DTotal Tutorials
good luck
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Old 02-09-2008, 11:29 AM   #8 (permalink)
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Quote:
Originally Posted by abuyhia View Post
Hi,
at first I sorry because I don't have my time, my friend please see this tutorial for your modeling skill and all your questions.
3DTotal Tutorials
good luck
Hi,

I am sorry the question i asked just forget about it... And very thx for the site now i know what i wanted thx
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Old 03-03-2008, 04:24 AM   #9 (permalink)
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Hi guys, i still have one question! You know when he says (Then complete this plane around the whole frame of the car.) Thats ok i know what to do but then suddenly on the next step he says (By choosing edges inside the order editable poly you can complete the drawing around the blueprints:) and its like totaly a different step i dont get it first i complete the plane around the car and then a next scrrenshot is totaly diferent then the first step. THat what i did in the first step changes helpp!!! plase!!
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Old 03-05-2008, 03:32 PM   #10 (permalink)
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Quote:
Originally Posted by Honzik View Post
Hi guys, i still have one question! You know when he says (Then complete this plane around the whole frame of the car.) Thats ok i know what to do but then suddenly on the next step he says (By choosing edges inside the order editable poly you can complete the drawing around the blueprints:) and its like totaly a different step i dont get it first i complete the plane around the car and then a next scrrenshot is totaly diferent then the first step. THat what i did in the first step changes helpp!!! plase!!

Hi, at first I think all readers my tutorial possess the knowledge about "editable poly", about your question by simplicity select the edge and move it, if you need make new edge without move first edge then "shift"+ move, around the blueprints.
I think this your question!!!!
anyway please send your file for my;)
greeting.
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Old 03-12-2008, 09:20 PM   #11 (permalink)
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Hi,
First of all id like to thank abuyhia for his tutorial in modeling a car.im a newbie in using 3ds max and sometimes i am lost on what to do next.so, i use your tutorial as a guide.tnx;)
i hav one question though, "how do you make your planes transparent?" coz i think its so much easier to trace the blueprint with much more accuracy.

here, u can see what i have done so far with my ferrari enzo.:) hope u can help me with it..thanks again.


Last edited by skyscraper; 03-12-2008 at 09:23 PM.
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Old 03-13-2008, 11:47 AM   #12 (permalink)
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Originally Posted by skyscraper View Post
Hi,
First of all id like to thank abuyhia for his tutorial in modeling a car.im a newbie in using 3ds max and sometimes i am lost on what to do next.so, i use your tutorial as a guide.tnx;)
i hav one question though, "how do you make your planes transparent?" coz i think its so much easier to trace the blueprint with much more accuracy.

here, u can see what i have done so far with my ferrari enzo.:) hope u can help me with it..thanks again.


I see you new member in 3DM3, so welcome ;)

If you need to make transparent material, go to material editor and decrease opacity.

I like to help you in this car,but it's very good, keep up>>>>>>>>>>>>> and I looking forward to seeing your ferrari enzo.
good luck for you.
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Old 03-13-2008, 10:29 PM   #13 (permalink)
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i havent put any materials yet..just planes converted to editable poly...
how did u start creating a plane that transparent? i hav tried changing the object properties to see-through but it was to transparent and it was gray and i cant change the color...and also,i was wondering how u put a guidelines starting from the center of the wheels?those are cool and nice tricks.
thanks for the compliment on my enzo..
im trying to detail it much further to make it more flawless..

thanks again for the help...i appreciate it a lot..
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Old 03-14-2008, 08:53 AM   #14 (permalink)
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Quote:
Originally Posted by skyscraper View Post
i havent put any materials yet..just planes converted to editable poly...
how did u start creating a plane that transparent? i hav tried changing the object properties to see-through but it was to transparent and it was gray and i cant change the color...and also,i was wondering how u put a guidelines starting from the center of the wheels?those are cool and nice tricks.
thanks for the compliment on my enzo..
im trying to detail it much further to make it more flawless..

thanks again for the help...i appreciate it a lot..
Ok. looking for attach images:
Image 1: for opacity material.
Image 2: for guidelines, just for add vertexes on the line and the direction too.
Image 3: the base in editable poly, in short don't more than 4 edges or 4 vertexes in the one polygon.

I hope utilization that.
Attached Thumbnails
3dm-tutorial-z4-unleashed-image001.jpg  3dm-tutorial-z4-unleashed-image002.jpg  3dm-tutorial-z4-unleashed-image003.jpg  
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Old 03-14-2008, 09:14 AM   #15 (permalink)
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i get it..thanks for all the help. i will surely utilize what u have shared with me..i will post my work as soon as i finish it.il post it here..many thanks again
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