| | #1 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
Posts: 3,394
Blog Entries: 30 Thanks: 64
Thanked 46 Times in 38 Posts
Rep Power: 10 ![]() | 3DM Tutorial: How to create microscopic cell This is my 3rd 3dsmax tutorial, and it will teach you how to create microscopic cell scenes. Read more >> ![]()
__________________ 3DExport.com - 3D Models Store 2Textured.com - FREE High-Res Textures CGChosen.com - CG Chosen E-magazine |
| | |
| | #2 (permalink) |
| Forum Moderator ![]() | just to let everyone know, i have gotten some emails from people who have taken this tutorial. i thank you all for the nice comments! anyways, some of them wanted to know how to make those Electron Microscope type shaders (but with just standard shaders). so here is a link to a really cool tutorial on how to make realistic ones in 3dsmax: http://www.3d-palace.com/xenomorphic...c_electron.htm Enjoy! (And no, I didnt make it, some guy named Peter Draper did :D)
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
| | |
| | #6 (permalink) |
| Registered User Join Date: Sep 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Hi, I've read your "How to create microscopic cell scenes" tutorial and would like to say it's a great tutorial, quite basic but it works fine! Really like it! The final render part however I couldn't make ( :( ) the demo doesn't give you the fr_electron material. However I would like to say that with normal materials you can achive a almost simular effect (just a bit less fancy in close-up)! This is how: Make a material, chose "standard" and "multi-layered". Check : "two sided" Set the settings like this: Opacity : 20 First specular level: Color : 141,194,243,148,107,243 (some light blue color) Level : 200 Glossiness : 50 Anisotropy : 20 Second specular level: Color : Std color Level : 20 Glossiness : 25 Anisotropy : 0 Reflection : Falloff std settings, type : Fresnel Diffuse color : Noise, std settings, color : 121,127,225,168,134.255 Well thats all! Don't forget to activate AA in your render setup and start rendering. It might take longer to render then the finalRender technic, but it's worth it in my opinion :) Check my renders: ![]() And after some photoshopping: ![]() Greetz and enjoy! Tha Tyger ps. render is made with a std "omni" light with a soft blue color and "shadow map" shadows on Last edited by Tha Tyger; 09-11-2005 at 07:05 AM. |
| | |
| | #7 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
Posts: 3,394
Blog Entries: 30 Thanks: 64
Thanked 46 Times in 38 Posts
Rep Power: 10 ![]() | Thanks Tha Tyger! Useful info.
__________________ 3DExport.com - 3D Models Store 2Textured.com - FREE High-Res Textures CGChosen.com - CG Chosen E-magazine |
| | |
| | #9 (permalink) |
| Registered User Join Date: Sep 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Rcartista Hi! I can't download these: http://www.coldmind.dk/video/intro.zip (23mb) http://www.coldmind.dk/video/intro2.zip (78mb) http://www.coldmind.dk/video/bodymodellingpart2.zip (83mb) http://www.coldmind.dk/video/spoilers.zip (46mb) Is there a good soul that could send them me ? I'd appreciate that ! ![]() |
| | |
| | #10 (permalink) |
| Forum Moderator ![]() Join Date: Aug 2003 Location: Serbia & Montenegro
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 ![]() | Tips for all those who don't have final render. Hi. Great tutorial. I just have some tips for all those who don't have final render. A similar effect (not exact, though) can be faked with standard 3ds max' plugins. You just need to experiment a bit. I used simple noise map here, but you can make complex maps to get a better effect. Also check out adding opacity maps using falloff. Here's how (I assume you've already created the model): NOTE: You'll probably have to do several test renders to get it right, but don’t worry, it renders fast. 1. Apply standard material to the model. 2. Add falloff map for diffuse color, and change white color to cyan or blue, leave the black as is. Make sure the type is perpendicular/parallel. 3. Copy this map to self illumination, change cyan back to white, and set the curve as shown in the attached image below. Increase output amount if needed. Under 'Self Illumination' on the main panel, check 'Color'. This should add to luminosity (at least in versions up to 5, not sure…). 4. Add noise map, about the same as in the tutorial (but, you'll probably want to play with the parameters a little). Bump strongly affects the falloff map, so keep high & low noise values at 1 & 0 (respectively). That's it – a quick & cheap solution. |
| | |
| | #11 (permalink) |
| Forum Moderator ![]() | Great work Polyman! I never knew that you could create the exact same shader as the one featured in my tutorial from standard materials. Thanks for posting it :mrgreen And thanks for all the other replies. I am writing more tutorials and will be posting them soon.
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
| | |