Go Back   Community for CG Artists > Main Forums > Tutorials

Reply
 
LinkBack Thread Tools Rating: Thread Rating: 11 votes, 5.00 average.
Old 01-06-2005, 10:00 AM   #1 (permalink)
3DM Administrator
 
Stryker's Avatar


 
Join Date: May 2002
Age: 24
Posts: 3,394
Blog Entries: 30
Thanks: 64
Thanked 46 Times in 38 Posts
Rep Power: 10 Stryker is on a distinguished road
3DM Tutorial: How to create microscopic cell

This is my 3rd 3dsmax tutorial, and it will teach you how to create microscopic cell scenes.

Read more >>

__________________
3DExport.com - 3D Models Store
2Textured.com - FREE High-Res Textures
CGChosen.com - CG Chosen E-magazine
Stryker is offline   Reply With Quote
Old 01-20-2005, 10:25 PM   #2 (permalink)
Forum Moderator
 
XeroMedia's Avatar


 
Join Date: Mar 2004
Location: United States
Age: 18
Posts: 298
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 5 XeroMedia is on a distinguished road

Awards Showcase
3DM Professional 3DM Professional 
Total Awards: 2

Send a message via ICQ to XeroMedia Send a message via AIM to XeroMedia Send a message via MSN to XeroMedia Send a message via Yahoo to XeroMedia
just to let everyone know, i have gotten some emails from people who have taken this tutorial. i thank you all for the nice comments! anyways, some of them wanted to know how to make those Electron Microscope type shaders (but with just standard shaders). so here is a link to a really cool tutorial on how to make realistic ones in 3dsmax:

http://www.3d-palace.com/xenomorphic...c_electron.htm

Enjoy! (And no, I didnt make it, some guy named Peter Draper did :D)
__________________
X E R O : M E D I A

Available for freelance artwork (2D.3D.Animation)
Contact me at: xeromedia@live.com
XeroMedia is offline   Reply With Quote
Old 02-25-2005, 03:26 PM   #3 (permalink)
Registered User

 
Join Date: Feb 2005
Location: SP/Brazil
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 RNThead_3D is on a distinguished road
hey,
great work and tutorial man !!

thank´s for the link too !!


seeya !!

:thumbsup:

Last edited by RNThead_3D; 02-25-2005 at 03:28 PM.
RNThead_3D is offline   Reply With Quote
Old 08-09-2005, 04:11 PM   #4 (permalink)
Registered User
 
Blu_G's Avatar

 
Join Date: Aug 2005
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Blu_G is on a distinguished road
Great tut..but where can i get final render...does it come with 3d max or do u have to get it somewhere else???
Blu_G is offline   Reply With Quote
Old 08-09-2005, 04:14 PM   #5 (permalink)
Registered User
 
Blu_G's Avatar

 
Join Date: Aug 2005
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Blu_G is on a distinguished road
Never mind ..didnt check out the link..sry :)
Blu_G is offline   Reply With Quote
Old 09-11-2005, 06:52 AM   #6 (permalink)
Registered User

 
Join Date: Sep 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Tha Tyger is on a distinguished road
Hi,

I've read your "How to create microscopic cell scenes" tutorial and
would like to say it's a great tutorial, quite basic but it works
fine! Really like it!

The final render part however I couldn't make ( :( ) the demo doesn't
give you the fr_electron material.

However I would like to say that with normal materials you can achive
a almost simular effect (just a bit less fancy in close-up)!

This is how:

Make a material, chose "standard" and "multi-layered".

Check : "two sided"

Set the settings like this:

Opacity : 20

First specular level:
Color : 141,194,243,148,107,243 (some light blue color)
Level : 200
Glossiness : 50
Anisotropy : 20

Second specular level:
Color : Std color
Level : 20
Glossiness : 25
Anisotropy : 0

Reflection : Falloff std settings, type : Fresnel
Diffuse color : Noise, std settings, color : 121,127,225,168,134.255

Well thats all! Don't forget to activate AA in your render setup and start rendering. It might take longer to render then the finalRender technic, but it's worth it in my opinion :)

Check my renders:



And after some photoshopping:



Greetz and enjoy!

Tha Tyger

ps. render is made with a std "omni" light with a soft blue color and
"shadow map" shadows on

Last edited by Tha Tyger; 09-11-2005 at 07:05 AM.
Tha Tyger is offline   Reply With Quote
Old 09-11-2005, 08:45 AM   #7 (permalink)
3DM Administrator
 
Stryker's Avatar


 
Join Date: May 2002
Age: 24
Posts: 3,394
Blog Entries: 30
Thanks: 64
Thanked 46 Times in 38 Posts
Rep Power: 10 Stryker is on a distinguished road
Thanks Tha Tyger! Useful info.
__________________
3DExport.com - 3D Models Store
2Textured.com - FREE High-Res Textures
CGChosen.com - CG Chosen E-magazine
Stryker is offline   Reply With Quote
Old 09-11-2005, 02:21 PM   #8 (permalink)
Registered User
 
Blu_G's Avatar

 
Join Date: Aug 2005
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Blu_G is on a distinguished road
hey thx..really helped :)
Blu_G is offline   Reply With Quote
Old 09-18-2005, 09:14 PM   #9 (permalink)
Registered User

 
Join Date: Sep 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 rcartista is on a distinguished road
Rcartista

Hi!

I can't download these:
http://www.coldmind.dk/video/intro.zip (23mb)
http://www.coldmind.dk/video/intro2.zip (78mb)
http://www.coldmind.dk/video/bodymodellingpart2.zip (83mb)
http://www.coldmind.dk/video/spoilers.zip (46mb)

Is there a good soul that could send them me ? I'd appreciate

that !

rcartista is offline   Reply With Quote
Old 09-19-2005, 10:46 PM   #10 (permalink)
Forum Moderator
 
polyman's Avatar


 
Join Date: Aug 2003
Location: Serbia & Montenegro
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 polyman is on a distinguished road
Tips for all those who don't have final render.

Hi. Great tutorial.
I just have some tips for all those who don't have final render.
A similar effect (not exact, though) can be faked with standard 3ds max' plugins. You just need to experiment a bit. I used simple noise map here, but you can make complex maps to get a better effect. Also check out adding opacity maps using falloff.

Here's how (I assume you've already created the model):

NOTE: You'll probably have to do several test renders to get it right, but don’t worry, it renders fast.
1. Apply standard material to the model.
2. Add falloff map for diffuse color, and change white color to cyan or blue, leave the black as is. Make sure the type is perpendicular/parallel.
3. Copy this map to self illumination, change cyan back to white, and set the curve as shown in the attached image below. Increase output amount if needed. Under 'Self Illumination' on the main panel, check 'Color'. This should add to luminosity (at least in versions up to 5, not sure…).
4. Add noise map, about the same as in the tutorial (but, you'll probably want to play with the parameters a little). Bump strongly affects the falloff map, so keep high & low noise values at 1 & 0 (respectively).

That's it – a quick & cheap solution.
Attached Images
File Type: jpg cell_mat.jpg (92.4 KB, 2089 views)
polyman is offline   Reply With Quote
Old 10-03-2005, 11:30 AM   #11 (permalink)
Forum Moderator
 
XeroMedia's Avatar


 
Join Date: Mar 2004
Location: United States
Age: 18
Posts: 298
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 5 XeroMedia is on a distinguished road

Awards Showcase
3DM Professional 3DM Professional 
Total Awards: 2

Send a message via ICQ to XeroMedia Send a message via AIM to XeroMedia Send a message via MSN to XeroMedia Send a message via Yahoo to XeroMedia
Great work Polyman! I never knew that you could create the exact same shader as the one featured in my tutorial from standard materials. Thanks for posting it :mrgreen And thanks for all the other replies. I am writing more tutorials and will be posting them soon.
__________________
X E R O : M E D I A

Available for freelance artwork (2D.3D.Animation)
Contact me at: xeromedia@live.com
XeroMedia is offline   Reply With Quote
Old 12-15-2006, 03:03 PM   #12 (permalink)
Registered User

 
Join Date: Dec 2006
Age: 22
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 basty is on a distinguished road
please upload again the image, because the link is broken :(
__________________
I am #1, so why I try harder ? :confused:
basty is offline   Reply With Quote
Old 04-20-2007, 08:14 AM   #13 (permalink)
eluno
Guest

 
Posts: n/a
Thank you very Much.. Im a beginner and i made it!
Im really happy .. Please keep posting simple and easy tutorials so that we could continue and be like the best 3d artists.. thank you
  Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

High Quality 3D MODELS Store