| | #1 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
Posts: 3,386
Blog Entries: 30 Thanks: 64
Thanked 45 Times in 37 Posts
Rep Power: 10 ![]() | 3DM: How to make a realistic drywall material QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Read more >> ![]()
__________________ 3DExport.com - 3D Models Store 2Textured.com - FREE High-Res Textures CGChosen.com - CG Chosen E-magazine |
| | |
| | #3 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
Posts: 3,386
Blog Entries: 30 Thanks: 64
Thanked 45 Times in 37 Posts
Rep Power: 10 ![]() | I agree with you!
__________________ 3DExport.com - 3D Models Store 2Textured.com - FREE High-Res Textures CGChosen.com - CG Chosen E-magazine |
| | |
| | #4 (permalink) |
| Registered User | Just a quick question? Must I change something with the shader basic parameters? I mean you can choose between Blinn, and other settings, Because the image where the bump map is displayt looks different then my'n! I don't see any IOR and so on. And i have a different material then you guys! Thanks for reading.
__________________ Live From Day To Day! If You Live Tomorrow! You Will Die Today! Novak |
| | |
| | #5 (permalink) |
| Forum Moderator ![]() | Well I rendered the final preview in VRay, maybe try setting the bump to a smaller degree. I don't think the basic shader type really matters but go ahead and experiment. Good luck :D
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
| | |
| | #7 (permalink) |
| Forum Moderator ![]() | No prob Novak :D
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
| | |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Rate This Thread | |
|
|