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Old 02-26-2004, 12:37 PM   #1 (permalink)
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3DM: HDRI with 3DSMAX & Mental Ray

HDRI with 3DSMAX & Mental Ray (simple scene file for beginners)
This is not a step by step tutorial , there is a downloadable scene file and you can see all the paramaters that I have used to create this image.

Read it now >>

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Old 02-26-2004, 06:42 PM   #2 (permalink)
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Thank you so much for this!!!
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Old 02-27-2004, 10:57 AM   #3 (permalink)
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How can i get the materials? I can't open the file in my 3dsmax 5.

Bye:)
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Old 02-27-2004, 12:32 PM   #4 (permalink)
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This file for 3ds max6. Sorry!
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Old 02-27-2004, 02:45 PM   #5 (permalink)
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Can I have the settings of the materials?
especially of the big plate and the tiles.
I would be very happy.

Thanks:)
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Old 03-03-2004, 10:18 AM   #6 (permalink)
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hello,
here is the result i get when rendering your scene with 3dsmax6 :
http://devnomad.free.fr/3dm/scene.jpg
Do you have any idea why i get something so dark ?
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Old 03-07-2004, 07:53 PM   #7 (permalink)
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I was reading through the 3dsmax6 help files before I came across this sample scene. IIRC, you need to make sure you have Final Gather checked on, in the Indirect Illumination tab.

EDIT - Came across the same render on my machine, make sure the environment map is properly set

Last edited by Fireye; 03-07-2004 at 08:17 PM.
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Old 03-08-2004, 08:45 AM   #8 (permalink)
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Actually if I just open the scene and render it, i get a dark image. Now, if I open the scene, open the material editor and browse the env map, and render the scene, i get the right image...
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Old 04-03-2004, 07:53 AM   #9 (permalink)
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i have used brazil until i just recently got max6, now im trying to understand MR. i think brazil's hdri rendering is really great. and now i understand how to do the samething in MR. it might just be me but i still think brazil does it better... anyway when i try to do the blue material for the plates. the one with the fresnel falloff - raytrace maps thing. i copy the settings right off, but still it doesnt look like it should. my gets a white rim around the object.
any ideas on this?

martin
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Old 04-18-2004, 10:44 AM   #10 (permalink)
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Difference

Hi dear strker
This tutorial was very amazing for me.But i have 2 problems here with it.
1.I havn`t shinny speculars on my objects(specialy cup and dish)
2.I cann`t imagine the usage of MIN & MAX parameters on the Final Gather part.
Should us to manipulate it handy?Or it has a rule?
Thanks
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Old 09-02-2004, 10:12 AM   #11 (permalink)
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Hi Stryker :)

I downloaded the scene but when I try to render it says,

'Missing External Files,
c:\3dsmax6\maps\ArchMat\Finishes.Flooring.Tile.Squ are.Blue.1.jpg
c:\3dsmax5\maps\HDR\Kitchen.hdr
c:\3dsmax6\maps\ArchMat\Finishes.Flooring.Tile.Squ are.Blue.1.bump.jpg'

How can I fix this problem?
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Old 09-15-2004, 11:06 AM   #12 (permalink)
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Wow looks great :D Thanks :) But it takes a lot to render :(
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Old 09-26-2004, 05:33 AM   #13 (permalink)
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thanks for the great tips!



fhodshon
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Old 11-28-2004, 06:32 PM   #14 (permalink)
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Hello personal, the times when I order " to surrender " the image he to surrender with problem, it is of this way, with this problem.
www.macromotion.com.br/3ds/bug1.JPG
If I lift the highest box, her direct render but if I lower to be in the " level " of the floor, he presents that problem.

Does some exist tutorial explaining as render a video in the 3dsmax?
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Old 02-07-2008, 04:52 AM   #15 (permalink)
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cant import HDRI

this is the great work ...and the result is so natural but the problem is i tried to do the same scene again in new file with the same cup and all stuff...but i cudnt import HDRI file into the material editor in a way that u did....plz guide me where im doin mistake....thanx
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