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Old 03-23-2011, 01:21 AM   #1 (permalink)
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XRayBlendSkin has been released!!!

XRayBlendSkin has been released!!!

Added new tools and new video:

Visit RaylightGames
3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN!

Features:
- Dual quaternion skinning to avoid candy wrap artifacts
- Interactive bind between linear and dual quaternions.
- Paint blending
- Mirror tools also keep in consideration blend weight
- Vertex weight tools

Cheers
Francesco
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