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Rep Power: 0 ![]() | XRayBlendSkin has been released!!! XRayBlendSkin has been released!!! Added new tools and new video: Visit RaylightGames 3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN! Features: - Dual quaternion skinning to avoid candy wrap artifacts - Interactive bind between linear and dual quaternions. - Paint blending - Mirror tools also keep in consideration blend weight - Vertex weight tools Cheers Francesco |
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