| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Rate Thread |
| | #1 (permalink) |
| Super Member ![]() Join Date: Jan 2008
Posts: 7,494
Thanks: 0
Thanked 7 Times in 6 Posts
Rep Power: 0 ![]() | Forum: CG News Posted By: PaulHellard Post Time: 11-25-2011 at 12:35 AM Text: Hey, CGSociety recently had a chance to talk to Jade Raymond and Scott Lee at the new Ubisoft studio in Toronto about their new ventures. While fairly tight lipped about the production of 'Tom Clancy's Splinter Cell: Conviction', their first project close to release, they gave a very clear guide on their philosophy of what makes a good game team and the practice of creation. Source |
| | |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Rate This Thread | |
| |







