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| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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Rep Power: 10 ![]() | See ZBrush 2 technology @ SIGGRAPH 2004 ZBrush 2 employs powerful code and feature innovations to boost the artist's productivity. Some of the highlights of these innovations include: Multi-Resolution Mesh Editing: Models can be edited in multiple mesh-resolution levels, enabling artists to add low- or high-frequency details on the appropriate level, while ZBrush transfers the changes to other levels. Displacement and Normal Maps: Building upon the Multi-Resolution Mesh Editing functionality, detailed maps can be generated for low-resolution base meshes.Visibility Controls: Portions of any mesh can be hidden, offering numerous advantages. Artists can concentrate on areas of interest, and use selective hiding to add edge loops and other mesh-enhancement features. New Sculpting Brushes: Nine new sculpting brushes provide new ways of adding detail to meshes of any resolution in intuitive ways. Displacement Projections: Using depth-enabled paintbrushes and tools, mesh displacements can be applied by simply brushing them onto the surface of an object. For those interested in ZBrush -v2.0 NFR, please contact Jaime Labelle directly (jaime@pixologic.com). If you wish to schedule a meeting time with us, I'll be happy to assist you. We look forward seeing you at our booth. Sincerely, Beth |
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