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Old 08-29-2004, 06:45 PM   #1 (permalink)
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See ZBrush 2 technology @ SIGGRAPH 2004

ZBrush 2 employs powerful code and feature innovations to boost the artist's productivity. Some of the highlights of these innovations include: Multi-Resolution Mesh Editing: Models can be edited in multiple mesh-resolution levels, enabling artists to add low- or high-frequency details on the appropriate level, while ZBrush transfers the changes to other levels. Displacement and Normal Maps: Building upon the Multi-Resolution Mesh Editing functionality, detailed maps can be generated for low-resolution base meshes.

Visibility Controls: Portions of any mesh can be hidden, offering numerous advantages. Artists can concentrate on areas of interest, and use selective hiding to add edge loops and other mesh-enhancement features.

New Sculpting Brushes: Nine new sculpting brushes provide new ways of adding detail to meshes of any resolution in intuitive ways.

Displacement Projections: Using depth-enabled paintbrushes and tools, mesh displacements can be applied by simply brushing them onto the surface of an object.

For those interested in ZBrush -v2.0 NFR, please contact Jaime Labelle directly (jaime@pixologic.com).

If you wish to schedule a meeting time with us, I'll be happy to assist you. We look forward seeing you at our booth.

Sincerely,
Beth
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