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Rep Power: 0 ![]() | Forum: CG News Posted By: xxbinxx Post Time: 02-03-2012 at 09:31 AM Text: ![]() Jorge Jimenez shows The latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain The main idea behind the new separable SSS approach is that you can get very similar results to the full 12-pass approach ([Eon07]) by just using a regular two-pass setup. It can be done in screen space and is really really fast Watch video here: http://www.cgrecord.net/2012/02/rea...subsurface.html Source |
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