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Old 12-20-2010, 10:00 PM   #1 (permalink)
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Lightbulb Nuke 6.2 Released

Forum: CG News
Posted By: beaker
Post Time: 12-21-2010 at 01:00 AM
Text:

http://www.thefoundry.co.uk/product...duct-downloads/

New Features Include:

Dope Sheet
You can now view and edit your keyframes and Read nodes in the Dope Sheet. The Dope Sheet is a new tab that provides a straightforward, uncluttered way for adjusting the timing of keyframes and Read nodes. You can for instance move keyframes and Read nodes around on the timeline, stretch selected keyframes in relation to each other and synchronize the frame range between the Dope Sheet and the Curve Editor.

The Modeler node (NukeX)
You can now create polygon faces from your 2D footage and use them to make a 3D model with the Modeler node (3D > Geometry > Modeler). You can create both faces and single vertices and view them in the 3D view, and you can edit and extrude the faces after creating them.

The ProjectionSolver node (NukeX)
You can now align 2D images with a 3D model using the ProjectionSolver node (3D > ProjectionSolver). You can match points in your 2D footage with corresponding points in 3D, and the ProjectionSolver node will use this information to create a solved camera to match your footage. You can also create Card nodes to correspond with your camera positions to help you visualize your scene better.

Dense point clouds and meshes (NukeX)
Using the new PointCloudGenerator node (3D > Geometry > PointCloudGenerator) you can create a dense point cloud based on the information generated by CameraTracker. You can adjust and filter your dense point cloud and then use the dense point cloud further to create a 3D mesh with the PoissonMesh node (3D > Geometry > PoissonMesh). You can also export your dense point clouds and meshes as FBX files and use them in other scripts. The PoissonMesh node is based on the Poisson Surface Reconstruction calculation method.

Rendering with PrmanRender (NukeX)
PrmanRender (3D > RenderMan > PrmanRender) is a new render node in NukeX that works together with Pixar’s PhotoRealistic RenderMan® software to give you an even better quality render result. PrmanRender is an alternative to the ScanlineRender node for rendering 3D scenes, and it gives you control over features such as shadows, reflections, refractions and depth-of-field.

Improved support for using relative file names
In previous versions of Nuke, relative filenames used for images or geometry would be located relative to the "current working directory" that the operating system defines when Nuke starts up. To make it easier to use relative paths in a reliable way, a new project directory control was added to the Project Settings. You can use this control to define the directory that relative paths are relative to.

Improved flipbooking and rendering workflow
You can now flipbook using the Flipbook this Viewer button in the Viewer window. The Flipbook dialog has new options for instance for defining region of interest and channels. There’s also a new option in the Render dialog for performing the render in the background.

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