| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Rate Thread |
| | #1 (permalink) |
| Super Member ![]() Join Date: Jan 2008
Posts: 7,494
Thanks: 0
Thanked 7 Times in 6 Posts
Rep Power: 0 ![]() | Forum: CG News Posted By: Buscat Post Time: 12-07-2011 at 01:11 AM Text: This is part two of the overall Nuke Compositing Workshop for those artists that want to go beyond 2D compositing and advance to 3D compositing. This workshop dives into Nuke’s awesome 3D compositing capability and covers the several major new features introduced in Nuke 6.3. Of course this workshop will thoroughly cover the basics like creating 3D geometric primitives, adding lights, cameras and shaders, plus texture mapping and animating geometry. The workshop then pulls it all together with several examples of classic 3D compositing workflow techniques, including the all-important camera projection. FREE Nuke student licenses from The Foundry for the 6 week duration of the course. Starts Jan 16th. Enrolling now . *Note - you don't have to have taken the Nuke 2D course to take this one. Each course is a separate unit. Source |
| | |
![]() |
« Save over 30% on basic for dual Kinect sensor cameras.
|
Environment Design for Games - new CGWorkshop »
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Rate This Thread | |
| |






