| |||||||
![]() |
| | LinkBack | Thread Tools | Rate Thread |
| | #1 (permalink) |
| Registered User Join Date: Dec 2004
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | New projection man, bodypaint, and doodle training video for cinema 4 cmiVFX RELEASES NEW PROJECTION MAN, BODYPAINT, AND DOODLE TRAINING VIDEO FOR CINEMA 4D R11 Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World. Princeton, NJ., September 09, 2008 — cmiVFX | cmiStudios. launches its 7th training video for Maxon's Cinema 4d R11 3D application, but this time include the extensive use of the new tools Doodle, BodyPaint 4, and Projection Man. Content for this show was created in partnership with Chris Maynard, Michael Marcondes and Saizen Media for the commercial group cmi-saizen studios. The product series has been in development for nearly a year, and is fine tuned to work with a variety of different skill leveled users. All 6 Videos are available today at the cmiVFX store. http://www.cmivfx.com/Maxon/default.aspx Product Announcements — Cinema 4D Ultimate Learning System VOLUME 6 (Cloth System Dynamics) Welcome to cmiVFX.com HISTORY OF THIS VIDEO The original concept for this video was draught over a year ago, based on technology that was common place in most 3d applications. However, during the development of Projection Man (Probably the most important tool to digital set creation) by Maxon and Sony, we were able to study the ways for fixing common matte painting problems in a CG pipeline. During our testing period, major motion pictures were already beginning to show proof that Projection Man was "BAR NONE" the most convenient way to take a digital matte painting or set extension to a full 3d scene. After months of doing research, we had to completely revise the way we were thinking to accommodate such a powerful toolset now found in Cinema 4D R11. MATTE PAINTINGS Have you ever asked yourself how in the world they could do those impressive highly realistic environment scenes on movies like Star Wars, King Kong,or the Lord of The Rings? Well, the short answer is, Matte Paintings! It is one of the oldest techniques used in the VFX world. While it started as oil paintings with cameras filming layers of glass 100 years ago it evolved to adapt to today's technology. We bring you the key to unlock this technology with one of the brilliant pieces of software written to date. 3D MATTE MODELING 3D Matte modeling techniques are quite different from what we are used to. From an amazing 2D painting, we show you how to interpret the image and add a true 3D camera with perfect geometry alignment, painted lens distortions and vanishing points with the help of a new amazing tool called "Doodle". EVALUATING IMAGARY Understanding how to take full advantage of a painted image with enough details that need to be planned and carefully crafted in the project is crucial to speed up the production and to take full advantage of a new feature called Projection Man. This amazing new tool in R11 bring us a new horizon for 3D Matte Paintings. As with every new toy this one have its own demands and desires that we are going to satisfy with a step by step workflow in deep details. PROBLEM SOLVING 3D projections can be tricky, needing a lot of attention to detail and proper placement of objects in the scene. We paid special attention in our process so that you could learn all kind of solutions to issues that might show up without getting frustrated by seemingly evil notions of a simple problem. PROJECTION MAN A common mistake of novice matte painters would be to leave "gaps" or "broken" textures breaking through the projection renders in areas that weren't expected. Everything inside Cinema 4D R11 is in perfect sync and we take full advantage of that. To avoid common texture issues, we are going to take a look at the new BodyPaint 4 and how it can help us fix problems using some impressive features of Projection Man and BP together. CONCEPT TO REALITY With total freedom we can fly into 2D painting like if it was real life. We can add more details, compose with real footage compositions, add new lights and atmospheric effects. Since the first time these techniques were used in production, producers and VFX supervisors realized that it was not only time saving but it could enhance the quality and realism of the work way beyond imagined. ABOUT THE TRAINER Michael Marcondes is a Brazilian independent artist that has been working freelance for the past 7 years internationally. He worked on hundreds of projects ranging from print to broadcast using a great variety of tools like Maya, Lightwave, Cinema 4D, PfTrack, Fusion and Shake. He has a strong passion for the detail in lighting, shading and rendering. He is in love with a good render! ABOUT SAIZEN MEDIA Saizen and cmi have now powered up together to build commercial FX shots for Film and Television. Saizen is currently working on promotional materials and websites for several hot video game titles currently in production. For more information on cmi-Saizen, contact info@cmivfx.com ABOUT cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit cmiVFX Video Player For additional information about cmiVFX, visit Welcome to cmiVFX.com. © 2008 cmiVFX | cmiStudios. All rights reserved. |
| | |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Rate This Thread | |
|
|