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Rep Power: 0 ![]() | Forum: CG News Posted By: RikiB Post Time: 01-11-2012 at 03:36 PM Text: We are proud to present the highly anticipated sequel in our Dozer training series. Laurens and Eat 3D do not dissapoint! ![]() More information on the product page here: http://eat3d.com/dozer_part2 Youtube Video Link DVD Description: In this DVD, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking. Laurens also starts each major section off with a brief introduction on what to expect during the process. He starts off by carefully modeling each section of the Dozer’s low poly mesh. Once the low poly is complete he goes into creating the complex UVs required for baking and texturing. Laurens then goes into baking out the normal and ambient occlusion maps. and finally applying and adjusting a shader in the 3ds Max viewport. This DVD is perfect for those who want to want a comprehensive look at how to take a complicated high-poly vehicle and create a low-poly version ready for real-time applications and games. DVD Chapters: 00 - 05min - Introduction 01 - 02min - Low Poly Modeling Overview 02 - 27min - Building the Chasis 03 - 22min - Building the Track Covers 04 - 41min - Building the Cabin 05 - 36min - Building the Suspension 06 - 04min - Building the Tracks 07 - 37min - Building the Ripper 08 - 20min - Building the Blade 09 - 20min - Building the Blade Mounts 10 - 19min - Building the Machine Gun 11 - 02min - Creating the UVs - Overview 12 - 20min - Creating the UVs - Chasis 13 - 15min - Creating the UVs - Cabin and Track Covers 14 - 26min - Creating the UVs - Suspension 15 - 44min - Creating the UVs - Body Details 16 - 16min - Creating the UVs - Blade 17 - 18min - Creating the UVs - Blade Mounts 18 - 24min - Creating the UVs - Ripper 19 - 13min - Creating the UVs - Machine Gun 20 - 01min - Baking Overview 21 - 10min - Creating Baking IDs 22 - 04min - Tweaking the UVs 23 - 12min - Doing a Test Bake 24 - 34min - Baking the Final Normal Map 25 - 12min - Baking the AO for the Body 26 - 06min - Baking the Diffuse Masks 27 - 11min - Baking AO from the Low Poly Mesh Total Time - over 8 Hours About the Instructor: Laurens Corijn is a 3D artist from Belgium currently employed as a 3D Technical Artist at Splash Damage Ltd. Laurens has also taught 3D for realtime applications as well as intermediate Unreal Engine 3 topics at the University College of West-Flanders. Having been trained in both artistic and technical fields, Laurens prefers to work on projects were these skills are combined. Having worked for broadcast as well as games, Laurens focuses on realtime mechanical 3D art for games. About Eat 3D: Eat 3D has been feeding your brain for over 4 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production. Source |
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