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Rep Power: 0 ![]() | Forum: CG News Posted By: Fianna Post Time: 03-15-2010 at 08:48 PM Text: In this first part of a video series by Kenichi Nishida showing his personal workflow in creating a creature sculpt, chapters covered here are concept, creating base mesh, primary, secondary and tertiary form. The later three focus on developing the overall shape and details of the creature. Created using Maya and Mudbox 2011. Creating a Creature Workflow: Part 1 (login required) ![]() Source |
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