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Old 01-19-2010, 08:21 PM   #1 (permalink)
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Lightbulb Indigo Renderer 2.2 Released

Forum: CG News
Posted By: Sunstruck
Post Time: 01-19-2010 at 11:22 PM
Text:

We are pleased to announce that we have released the latest version of our photo-realistic rendering package: Indigo Renderer 2.2.
Indigo 2.2 is at least 2 times faster than Indigo 2.0 on all scenes, and up to 10 times faster on scenes using environment maps.

You can view a presentation of the new features and improvements in Indigo 2.2 here:
http://www.indigorenderer.com/features/twopointtwo

Subsurface scattering (used for skin, candles and rubbery materials) has been improved to render faster and with less noise. Tone-mapping and Aperture Diffraction are now fully multi-threaded, allowing for more rapid tweaking of the scene's mood.

The all-new Indigo Material Editor, introduced with Indigo 2.2, allows fully featured creation and editing of materials in a graphical environment. All material functions are available in the Indigo Material Editor, with Indigo Shader Language able to control any attribute. The Indigo material editor also allows direct uploads to and downloads from the online Indigo Material Database.

Many small improvements have been made to the Indigo interface to make it more intuitive and responsive.

The specular material has had absorption layer transmittance added, to allow for stained glass-like effects and blemishes on materials like skin.

The Indigo exporters for Blender, Cinema4D, SketchUp, and 3ds Max, have all seen many improvements, making the Indigo workflow fast and easier.

In addition to the 2.2 release announcement, Glare Technologies is also announcing that from the 1st of February, the cost price of Indigo licenses will rise to compete with other unbiased renderers on the market. A single full license will cost 595ˆ and node license will be 195ˆ, with options for bulk discounts.

You can visit the Indigo site here: http://www.indigorenderer.com/

Following the 2.2 release, the roadmap for the following Indigo releases is as follows:
* Volumetric shaders (clouds, smoke etc...)
* GPU acceleration
* User-interface improvements
* Floating network licence support
* Exporter improvements

*About Glare:*

Glare Technologies is a Wellington, New Zealand based company specialising in high-end 3D graphics software. Glare works with partners in Estonia, Germany, Canada and France, who produce Indigo plugins.

Cheers,
Nick Chapman,
Glare Technologies Ltd


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