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| Grome Landscape Modeler Hello, I’m glad to announce you that our landscape and level editor, Grome, is now available for evaluation as demo version. Grome is a versatile landscape and level editor geared towards game developers and artists. The editor is using an ergonomic user interface, hardware acceleration for real-time visual feedback, generalized layer system, procedural terrain creation using various fractal methods, erosion algorithms, brush manipulation, object instancing and many more features which make landscape creation an easy task. Integration with 3D modeling programs (Max, Maya, XSI) can be done via industry standard COLLADA file format. Additional sample maps, tutorials and information are to be found on the product home page. |
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| Registered User Join Date: Dec 2005 Location: Manila,Philippines Age: 27
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Rep Power: 3 ![]() | i hope it has some camera matching or cameras that can be exported to other softwares like max and maya. i use vue for landscapes but im having problems when it comes to camera when exporting to 3dsmax.
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| I’m glad to announce you that Grome is now commercially available. The editor comes in two editions: Professional and Standard. While Standard edition is geared towards individual artists and small games developers, the Professional Edition is capable of working with the huge data sets required by the most demanding commercial projects. Additional sample maps, video tutorials and the demo version are to be found on the product home page: http://www.quadsoftware.com/index.ph...&subsec=editor Demo version was also updated so it contains the SDK documentation. Best Regards, Adrian Licuriceanu Quad Software |
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