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Rep Power: 0 ![]() | Forum: CG News Posted By: ficolo Post Time: 03-10-2011 at 12:35 PM Text: 3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN! You can even paint the amount of Dual Quaternions influence. Features: - Dual quaternion skinning to avoid candy wrap artifacts - Interactive bind between linear and dual quaternions. - Paint blending - Mirror tools also keep in consideration blend weight For more information visit the link: http://www.raylightgames.com/xraybl...yBlendSkin.html Source |
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