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Rep Power: 0 ![]() | Forum: CG News Posted By: ahazelden Post Time: 11-08-2011 at 04:57 PM Text: ![]() Maya Surface Materials 3rd Edition provides visual effects artists with an introduction to texturing and surface materials in Maya. The third edition has been updated and features crystal clear 1080p high definition video. Visual effects artists, Andrew Hazelden and Russell Hazelden, share countless tips and techniques that will help you create realistic surface materials. Maya Surface Materials 3rd Edition begins with an overview of the many render nodes available in the Hypershade. Essential topics include: exploring common material attributes, shading models, specular highlights, texture mapping, 3D projections, IPR rendering and raytracing. The video shows in detail the methods used to render reflective metallic and glass surfaces, and discusses photographic techniques used to create environment maps. Both the Maya Software and Mental Ray renderers are used throughout the video. No steps are left out and every detail is explained with easy to follow step-by-step instructions. Be sure to check out the Dover Studios website and watch the free preview. Maya Surface Materials 3rd Edition is available as a download for $49.95 About Dover Studios Dover Studios, Inc. was founded in 2000 by brothers, Andrew Hazelden and Russell Hazelden, to provide professional Maya training for visual effects artists working in the motion picture and television industry. Visual effects artists have relied on Dover Studios Maya training videos for years to help them meet the challenges of learning new skills. Satisfied customers around the world include students, freelancers, visual effects studios, universities and businesses. Dover Studios visual effects training videos are specifically designed to help artists advance their skills in a way that is flexible, convenient, and affordable. The VFX training videos are available as direct downloads from the Dover Studios website enabling artists to learn new techniques right away and at their own pace. Source |
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