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Old 05-16-2007, 09:17 AM   #1 (permalink)
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Creating hair for real-time game models by Paul Tosca

The sections covered in this comprehensive article are;

1. Hairstyles
2. Game models approach
3. Example of hairstyle

3.1. Tools used
3.2. Painting the hair texture
3.3. Hair geometry
3.4. Using normal maps
4. Varga Character

This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print-screens directly from the application used (Maya/Photoshop etc...). The idea for this tutorial came from the Polycount forums; for the Dominance War II contest I joined Polycount team and the folks there asked me if I can make a little tutorial about Varga's hair so here it is...

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