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Rep Power: 2 ![]() | Creating hair for real-time game models by Paul Tosca The sections covered in this comprehensive article are; 1. Hairstyles 2. Game models approach 3. Example of hairstyle 3.1. Tools used 3.2. Painting the hair texture 3.3. Hair geometry 3.4. Using normal maps 4. Varga Character This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print-screens directly from the application used (Maya/Photoshop etc...). The idea for this tutorial came from the Polycount forums; for the Dominance War II contest I joined Polycount team and the folks there asked me if I can make a little tutorial about Varga's hair so here it is... ![]() |
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