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Old 06-06-2009, 04:19 AM   #1 (permalink)
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who is better?(spline modeling or Box modeling)

hi
please help me
I have a question
who is better for creating Face(spline modeling or Box modeling)

please help me
thanks!!
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Old 06-06-2009, 06:01 PM   #2 (permalink)
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both in there own way ;)
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Old 06-07-2009, 07:17 PM   #3 (permalink)
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for an beginner definitely box m.
i use face-to-face modeling (you'll get cleaner mesh than in BM)
splines... kinda tricky and for starting could be more problematic than poly modeling
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Old 06-10-2009, 02:17 AM   #4 (permalink)
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please help me more
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Old 06-10-2009, 03:37 AM   #5 (permalink)
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oukej... so. my standard process:
cr8 one polygon or polygon ring around eye and then using edge subselection i start clonig faces (shift+move) and thus cr8ing new faces.
I always start around eye but it is not a must.
The pros for f2f proces is that you have nice meshflow from the beginning and you dont have to repair bed loops that whill (and they will) appear during box modeling.
In splpine modeling im not really proficient, i can't give you proffesional advice to this.
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Old 06-11-2009, 10:32 PM   #6 (permalink)
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for creating texture what do you do?(please explain it)
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Old 06-12-2009, 04:20 AM   #7 (permalink)
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after mapping i use photos of ppl ad project them in ZB
if you dont use ZB, just simpli place some photos in PS and blend them together to match mapping. If i need i paint some parts.

(from this thread you can generate tutorial)
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