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| | #1 (permalink) |
| Registered User Join Date: Aug 2010
Posts: 8
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Rep Power: 0 ![]() | Where to continue ? Hello! I started using 3ds max for about 2 months ago, And went through the tutorial "Essential Training" for 3ds max 2011 from lynda. I would like to get some help on where i should continue to learn.. I have followed some tutorials, but it's hard to find tutorials that are at the right level, not too easy but not for the most advanced user and so on. So if anyone could recommend me some beginner to advanced beginner tutorials i would be more than happy, Also a recommendation for more tutorial sites (excluding 3dm3 ) that you think would be helpful would be nice. You could say that i just need a guideline for where to continue where i left off from the "Essential training". Other facts: Essential Training, consists of the following chapters: 1. Getting Started 2. The 3ds Max Interface 3. Modeling Basics 4. Modeling with Splines 5. Lofting 6. Modeling for Motion Graphics 7. Polygon Modeling 8. Subdivision Surface Modeling 9. Polygon Modeling with Graphite 10. NURBS Modeling 11. Materials Basics 12. Camera Basics 13. Lighting Basics 14. Keyframe Animation 15. Hierarchies 16. Controllers and Constraints 17. Special Effects 18. Scanline Rendering I have experience from "Solid Edge", A CAD program from Siemens. Thanks in Advance //Soledge |
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| | #3 (permalink) |
| Registered User | my advice to you is to start doing something... like interior, or some other scene wher you can master your skills and learn directly things you need to know my opinion is that solving problems will help you to get better (because believe me, in max there is nothing like problemless work ;)
__________________ There's no chaoss... everything is based on physical laws. |
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| The Following User Says Thank You to milki For This Useful Post: | Soledge (08-20-2010) |
| | #4 (permalink) | |
| Registered User Join Date: Aug 2010
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Rep Power: 0 ![]() | No I haven't yet, I'll check it out immediately. Thanks! :D Quote:
Really good tip, Thanks milki. | |
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