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| | #4 (permalink) | |
| pov | Quote:
i dont think that is the problem my tower!!!the problem is that 3dsm calculate many many holes and take time any solution on that?????? | |
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| | #5 (permalink) |
| 3DS Max Newbie Join Date: May 2007 Location: Czech Republic Age: 22
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Rep Power: 0 ![]() | You should try different settings in render (GI, antialiasing) or set up less lights, but if it's some complicated procedural material you'll have to wait. That's why people buy more powerfull computers ("P4 ee is not something extra powerfull") |
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| | #6 (permalink) |
| pov | i know that but for box shape with one material on it and one light is ok.let u explain if know something i have made one copper material with one bump and ocupacity map,but on that cube(10.8m) the material has over 1000 holes is something like net but not symetrical.thats all.thnks for reply |
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| | #7 (permalink) | |
| 3DS Max Newbie Join Date: May 2007 Location: Czech Republic Age: 22
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Rep Power: 0 ![]() | Quote:
Hope it helps. | |
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| | #9 (permalink) |
| 3DS Max Newbie Join Date: May 2007 Location: Czech Republic Age: 22
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Rep Power: 0 ![]() | I'm not sure if I undertand you. You have the copper cube and you want the copper to be visible only where the lines are? Try posting some pictures so I can easily understand it |
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| | #12 (permalink) |
| 3DS Max Newbie Join Date: May 2007 Location: Czech Republic Age: 22
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Rep Power: 0 ![]() | Hmm, I'm a newbie yet, but wouldn't be better making diffuse as a mix (opacity map as a mask, rust map at white slot, black at black slot ? I,m not sure how light would react, but that's an easy fix Last edited by Martin5349; 05-26-2007 at 12:39 PM.. |
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| | #14 (permalink) | |
| 3DS Max Newbie Join Date: May 2007 Location: Czech Republic Age: 22
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Rep Power: 0 ![]() | Quote:
Good luck. | |
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