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Old 11-23-2007, 05:22 PM   #1 (permalink)
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Question Translate animation coordinates?

I have made an animated mesh with skinned bones, however at the end I realised the mesh is facing backwards. I need to know how flip the the entire animation coordinates so that in the front viewport my mesh faces backwards
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Old 11-30-2007, 01:50 PM   #2 (permalink)
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Hi.
Select all and rotate it in the direction u want.(I think, this should work ok)
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