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| | #1 (permalink) |
| Registered User Join Date: Apr 2009
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Rep Power: 0 ![]() | Okay, I'm having problems creating textures for my models. Let me explain why. Here is a pic of a very basic model with the front chest selected on the left, and the uv unwrap template on the right: ![]() I can't figure out any good way to texture this other than making a texture, and then chopping it into pieces and aligning it to the appropriate faces. That seems like a really cumbersome way, and if I was mapping a high poly model, this would be a nightmare. So, my question is, what am I doing wrong? Am I using the wrong mapping method for this? Did I unwrap it wrong? Any and all help is greatly appreciated! |
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| | #2 (permalink) |
| Registered User | Well... 1. uvw unwrap is the tool of your choise. in max there are no other tools for uvw like it. (if you don't use any plugin) 2. there are two ways to approach mapping: a) making everything connected in as many places as possible b) filling the mapping space Both approaches are disjunctive, but you can do compromise very easely when you think during the work ;) 3. In general... there's nothing bad with your mapping on picture you showed, but you probably want to use all parts of this figure on one texture (it's easy to work with later) 4. You probably should try everythnig in uvw unwrap tool to determine, what can speed up your mapping... i often cut my model with seam tool (in pelt maping) then i have easy selection of logical parts, and then i can use any of mapping (i.e. planar, pelt, cylindrical) All you have to do is think first do later (btw... mapping like this... it is a matter of 5-10minutes... mapping of character is matter of hours) Hope it helped you.
__________________ There's no chaoss... everything is based on physical laws. |
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| map, mapping, texture, uvw |
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