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| 3-D Artist Join Date: Jun 2008
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Rep Power: 1 ![]() | Soft Body/Character Colision I am animating several characters with the physique modifier, and I would like to know if anyone knows how to make the mesh (fingers, face, etc.) deform when it comes into contact with other objects in my scene. The effect I am looking for is similar to how reactor deforms soft body's when they collide with other objects in the dynamic simulation. The only idea that I have would be layering a soft body simulation over the animated mesh. If any one knows how to get an effect similar to this, please help me. |
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