| Soft Body/Character Colision I am animating several characters with the physique modifier, and I would like to know if anyone knows how to make the mesh (fingers, face, etc.) deform when it comes into contact with other objects in my scene.
The effect I am looking for is similar to how reactor deforms soft body's when they collide with other objects in the dynamic simulation. The only idea that I have would be layering a soft body simulation over the animated mesh.
If any one knows how to get an effect similar to this, please help me. |