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Old 06-10-2008, 11:46 AM   #1 (permalink)
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Soft Body/Character Colision

I am animating several characters with the physique modifier, and I would like to know if anyone knows how to make the mesh (fingers, face, etc.) deform when it comes into contact with other objects in my scene.

The effect I am looking for is similar to how reactor deforms soft body's when they collide with other objects in the dynamic simulation. The only idea that I have would be layering a soft body simulation over the animated mesh.

If any one knows how to get an effect similar to this, please help me.
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3ds max, animation, physique, reactor


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