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| | #1 (permalink) |
| Registered User Join Date: Nov 2010
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Rep Power: 0 ![]() | smoothing problems Hi, i have been using max for quite a while and i'm making a model to finally be exported into the Cryengine. I turned on turbosmooth to get a nice finish on the model, but i have these weird smoothing issues where one part of the model is smoothed correctly, and the other part is not, even though it has the same edgeloops in it. i was wondering if anyone knew a solution to this? ![]() This is the model not smoothed with wireframe on. ![]() This is a closer look at one of the problem with turbosmooth on, and i had to turn wireframe off because you couldn't clearly see it, but there was no difference in the mesh to the part above it. This problem is repeated on the other side of the model, but with no odd topology there either. |
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| | #3 (permalink) |
| Registered User Join Date: Nov 2010
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Rep Power: 0 ![]() | yeah same lol, its alright now thanks, i just deleted the edge polygons and reconstructed them, but the wireframe seemed absolutely fine so im not really sure what was wrong with it. |
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