| | #1 (permalink) |
| Registered User Join Date: Dec 2007
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Rep Power: 0 ![]() | The Retina I wonder if one of you guys or girls could help me. I'm trying to create an animaation of the inside of an eye, more impotantly the retina. I was intending to use the inside of a sphere but I want to be able to illustrate the blood vessels with bllod cells within. The vessels need to follow the inside of the sphere. Can some one advise me on how best to get a cyclinder (vessel) to follow the inner curvature of the sphere. I have attached a pic of the retina showing what I'm trying to mimic. Many Thanks Mark |
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| | #2 (permalink) |
| Registered User Join Date: Jul 2006 Location: USA.. Miami Age: 33
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Rep Power: 3 ![]() | Have you tried creating a sphere in Z-brush or MudBox? You can sculpt the veins on the outside of the sphere. Once that's done, import it to Max or any other 3D Software (as an .obj). Once imported, turn the sphere into a poly, select all the faces and flip them. Now the veins will be on the inside attached to the contour of the sphere. I think that might be one way of doing it. |
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