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| | #1 (permalink) |
| Registered User | RagDoll I made a doll, applyed all the nessesery things: hinges, cssolver, rbc, etc. now i wanna make him walk. i do as i usually do. go to biped step mode, make the steps, apply him to the steps, he walks, only in viewport. when i make animation or preview i only falls(i made gravity). it doesnt walk. what should i do? plz help really thankful ![]()
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| | #2 (permalink) |
| SkoleSlasken ![]() | hmm....i'm not a animator, but it must then be a way to turn of the ragdoll future and turn it on when you want him to bi a ragdoll. like inn games. when you play it's turnd of when you die a script tells that the ragdoll shal turn on:) hope you will find a answere, bin nice if you post it if you find it, i have the same problem:)
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| | #4 (permalink) |
| Registered User Join Date: Jul 2007 Age: 27
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Rep Power: 0 ![]() | ıf ı understand properly you want your model to walk by the help of reactor select all of the biped bones and go to the reactor properties panel and be sure unyielding checkbox to be checked and thats all ı think you dont need to use reactor for this let him walk but when you want to make your character falling you can use it |
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| | #5 (permalink) |
| Lord of the Moose | have you tried adding a rigid body under the rag doll, Eg apply it to a plane and use as the ground it may work like that.
__________________ http://www.darkscripts.com - Estore >> I Made a new years resolution in 2010 to start CG Modelling Again<< |
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