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| Registered User Join Date: Sep 2007 Age: 22
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Rep Power: 0 ![]() | Hello, Currently i'm in a tacky situation. I have a model i made and i just finished doing all the texturing, but now i realized that i need to delete some polygons due to improper planning. Is there any possible way to delete polygons, but keep the old UV's? The polys that i will be deleting aren't critical to the object. Thanks! |
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