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| Registered User Join Date: Sep 2007 Age: 19
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Rep Power: 0 ![]() | Question about texturing Hello guys. I have a question about texturing, how would i make it so were i have rock like texture and then a grass like texture together.. I created a mountain scene and i want to have the mountains a rock like texture and i want the plains to have a grass texture.. I have a picture of the scene and i drew a line to where i want the rock texture to be. |
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| | #2 (permalink) | |
| Registered User | Quote:
U can also use the 3ds max's mtl "blend": create a rock mtl and a grass mtl, then use a alpha mask(example: white = grass, black = rock) but u must apply a "UVW Mapping" or "UnrapUVW" modifier to the model. | |
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| | #3 (permalink) |
| Registered User Join Date: Sep 2007 Age: 19
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Rep Power: 0 ![]() | Hey thanks Kyo for replying. I sorda found an answer my own way :). I used a mix mtl then used a a falloff (in the Mix slot ) with Perpendicular And Parallel, and Added a Point and added a new point to the curve, and set to be "Bezier-Smooth". I changed the curve until i got the correct position. |
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