| Question about spline modeling in 3ds max im still pretty new to modeling, and i am working on a car in 3ds max by spline modeling. anyway, i was wondering, after i create my spline network, and i apply the surface modifyer so that i have the patches created, is there any way to undo the modifyer after i saved it so that i can add onto my spline network? ive tryed just adding splines to the model like it is, but even with Snap turned on i still can't get the spline lines to match up with the edges of the patched area. im not too far along into the model so its no big deal if i have to start over, but i need to add more splines. if anybody can help me with some advice id apprieciate it. |