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| | #1 (permalink) |
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | So what I won't to ask is how can I get started in all this I have a copy of all the top 3d modelling programs but I wish to now how to get stared using 3ds max 5 I don't now were to begin? I am looking to begin with modelling and then with to move on to making games mostly or animations I have a strong art side to me and very competent with a computer but as for max well looks imposable I am lost and really wish to master this package to create great things. And I am competent in Photoshop which I here is a must. Q: which is the best way to get started in 3ds Max 5? Any help in the right direction would be great. |
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| | #2 (permalink) |
| 3DM3 Administrator ![]() Join Date: May 2002 Age: 27
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Rep Power: 10 ![]() | 1. Overlook Help from 3ds max5. 2. Read simple tutorials for beginners 3. Try to download Video tutorials. It is very good training. 4. And the most important practise as much as possible! Good luck!
__________________ 3DExport.com - 3D Models Store 2Textured.com - FREE High-Res Textures CGChosen.com - CG Chosen E-magazine |
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| | #3 (permalink) |
| Forum Moderator ![]() | There are three ways to get started, as with any program... 1. Take some classes (to me the best way to learn), 2. Buy a book, 3. Download some tutorials. The three ways are valis and work fine, but in my opinion, you should take a course and then complement it with tutorials and a good book. Good luck and ENJOY!!!! Ahh, almost forgot... Practice a LOT!!! |
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| | #4 (permalink) |
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | Somthing else Thanks for the advice any books or videos tutroials that you recomend? and what was the first project you started and how long did it take before you could take on a project thanks for that again |
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| | #5 (permalink) |
| Forum Moderator ![]() | i agree with Pyros. i suggest, take a class 1st coz i'm a lecturer in Multimedia-3dmax here in a local college and i advice my students to buy any supporting books.ex:3dmax fundamental,bibles...etc.(from any publication/publisher) practice,try and error makes your models/3d better. there's also a cd-tutorial that you can look through or surf...3dcafe ,3dtotal ,or better look closer!3dm-mc ![]() my 1st project was making a commercial aeroplane model for a local airline system company which took about a few days depend on how complicated your model is. good luck! |
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| | #6 (permalink) |
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | Were to next? Thanks again all! I am off to find a good book and i thought i would try a tutorial on this web site about making a car or something and no not the compertion. I Live in london, England well on the out scerts of london anyway any good course you recomend there that don't cost me my arm and my legs (i now that wheel chairs are fun but imposable to order a drink at the bar) i am only erning a little each month and cost is a preamum. Well if you can help that would be great. oh and please tell me more about projects peaple have done and how long was it before they could even be good enugh to take on one? thanks again your all a great help. |
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| | #9 (permalink) |
| Registered User Join Date: Mar 2003
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Rep Power: 10 ![]() | I just got done reading 3ds max 5 for Dummies and it was very good. It gives you a very good understanding of almost every single tool and unlike a lot of tutorials it tells you what a tool does not just use this tool. A very good book. |
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| | #10 (permalink) |
| Registered User Join Date: Dec 2002
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Rep Power: 0 ![]() | I've seen all of those books and they're not very helpful. I sugest you only do tutorials as books cost $, and they try to fiil your head with all of that technical stuff you don't realy need. As you try the different features in the tutorial try toying around with the values a bit to see what happens and get the hand of things. Then you can return to the original settings and continue with the tuturials. I hope this long post helped. :) |
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| | #11 (permalink) |
| Registered User Join Date: Mar 2003
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Rep Power: 10 ![]() | That's what I liked about my book, it only got technical like twice, but the rest of the time it was easy to understand. But whatever floats your boat, but make sure you work in max just messing with stuff and get used to it. |
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| | #14 (permalink) |
| Registered User Join Date: Jun 2003
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Rep Power: 9 ![]() | some of this stuff is helpin me too actually :p. im still pretty much a nooby to 3ds max but im learnin pretty fast. what i do is just take as many tutorials as i can find and practice practice practice. i read parts of a few books at the local bookstore and they helped me a little bit but not enough for me to buy them... so what i did was just sat down in the bookstore for a few hours and took a lot of notes on the things i didn't know how to do, lol |
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| | #15 (permalink) |
| Registered User | Im in the same boat, I just borrowed 3ds max 4 in depth, and its good, but i heard the bible was the best. Im interested in the video tutorials too. I found that just playing around with the tools on simple shapes goes a long way, and modify modify modify. Max is way to deep to discover everything on your own, so you do need outdside help ie, books, classes, tutorials. good luck! |
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