| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools |
| | #2 (permalink) |
| Registered User Join Date: May 2007 Age: 31
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Not bad, you may want to experiment with Global Illumination and HDRI methods to get more realism, also try to use correct scales (real world dimensions) if possible, so many people forget that if the scale of things are wrong it looks weird and unrealistic. The textures on the ground seem a little off, try using procedural if your texure map is not big enough. keep at it! :) |
| | |
| | #6 (permalink) |
| Registered User | thanks a lot for your reply but i did not know so much a bout Global Illumination and HDRI methods especially hdri because i do not know what is the kinds of maps i must use it on hdri for this project so could u help me or telling me what i have to do please ? |
| | |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| |









