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| | #1 (permalink) |
| Registered User Join Date: Oct 2007 Age: 51
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Rep Power: 0 ![]() | Low res blueprints Pardon me for asking a typical newbie question, but I'm stuck on this. My project is a Gotha bomber from WW1. I created a transparent box, and assigned blueprints to various faces as recommended in some tutorials. That worked okay, but my blueprints have come out very low-res. The actual images aren't that bad, the wingspan blueprint is almost 3000 pixels across but it comes out looking 'orrible and way too gritty to work from. Scaling the box up and down makes no difference. Hopefully I've made a simple mistake somewhere, and there's an equally simple way to get the images to come out at their proper resolution? TIA Gryshnak |
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| | #2 (permalink) |
| SkoleSlasken ![]() | do you mean that the picture quality is going down when you putt it inn to max? if so try this: 1: Go to customize on the tool bar on the topp. go down to the preference button 2: a window will pop up, go to the viewports tab and go down to configure driver 3: down that new window you can see the two rows of buttons with number. (back gound texture size and download texture size ) higher they are the better quality it will be, but alsow harder for your computer. you can alsow use the check box (mach bitmap as...) try this and see if it getts any better :)
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| | #5 (permalink) |
| SkoleSlasken ![]() | always glad to help ^^ ye agree. hope you post some wips, could be cool to see how the plane is evolving ;)
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| | #6 (permalink) |
| Registered User Join Date: Mar 2004
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Rep Power: 0 ![]() | Easiest, and least resource intensive way ive found to fix this is to create a new DirectX material, use the colortest.fx material, apply the blueprint texture to it, then apply it to the plane for that blueprint. Comes in the clearest, even with low res blueprints, and uses the least amount of resources. Last edited by bmyatt; 12-25-2007 at 12:37 PM.. Reason: Adding ref pic |
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