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Old 08-21-2009, 05:45 PM   #1 (permalink)
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How to round off cylinders

SO, It seems more tricky then I thought.

I am working making prince from katamari, and I can't get the head right!!!

Here is proof of my wrongs:


Is there a better way of getting them to mesh?
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Old 08-22-2009, 02:54 AM   #2 (permalink)
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well so you want to get roundness on the 2 sides ov he cylinder rite??

make a cylinder, and in the modifier panel, whr the height and radius and all can be changed, there is n option sayin CAP SEGMENTS. give 2-3 cap segments. now, right click on the cylinder and select Convert To Editable Poly. This is the option dat does all the manipulations ov shapes n cn make a gun or a house or car or spacecraft out ov a simple box :)

now as ou select Editable Poly option. goto modifer panel again. You see dat the options hv changd. Goto edge mode and select 1 of the edges among the circular segments dat formd on any side ov the cylinder and choose LOOP option from the modifier. You'll see dat the whole cirular segment ov the edges has been selectd automatically. Now, all ye gotta do is to slightly move the selectd edge loop away fr the cylinder. do this wid other edges on the side as well, and by judgement, form a roundish shape on the side ov the cylnder.

i hope ye got it. any queries, plz dnt hesitate in asking :D

Cheers!!!
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Old 08-22-2009, 05:21 PM   #3 (permalink)
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just create a CAPSULE (From Extended Primitives).. there is no need to create different object to get the shape of a Capsule..

Last edited by dollmaker; 08-22-2009 at 06:36 PM..
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Old 08-23-2009, 12:22 AM   #4 (permalink)
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hehe...oh yea dat too dat too :P
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Old 12-12-2009, 01:47 AM   #5 (permalink)
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Yeah what they said xD Just delete the polygons on the other side,select it by the BORDER section and press cap and it will be flat.
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Old 12-13-2009, 09:57 PM   #6 (permalink)
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2 options.

1 - As stated above, you could just use the capsule object.

2 - If you want to learn how to round off edges, just select the desired vertices on the object after converting it to an editable poly, and use the chamfer command.
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Old 01-20-2010, 04:26 PM   #7 (permalink)
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either that or create a cylinder and convert it to a editable poly and go into the edge sub tool and chamfer it to get a nice rounded end
cheers!
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