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| | #1 (permalink) |
| Local Spammer Join Date: Oct 2008 Location: Bulgaria,Sofia Age: 15
Posts: 617
Thanks: 25
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Rep Power: 4 ![]() | How to make a fluid texture Hi to all :) I wanted to do something including fluids in it.I searched all over the net but I didnt find a tutorial or something else.Im just asking if anyone knows how to make a fluid texture in MAX.Thanks |
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| | #2 (permalink) |
| Local Spammer Join Date: Oct 2008 Location: Bulgaria,Sofia Age: 15
Posts: 617
Thanks: 25
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Rep Power: 4 ![]() | Big thanks shashanks!! Urs worked but I wanted to make something like a chemical which is transparent.Oh and Im an idiot xD I forgot that I have mental ray which has fluids in it.I tried them out.They are good but not much. I guess its almost impossible to make that kind of texture that I want.Dont even try to tell me how to make it transparent :D Thanks again :) |
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| | #3 (permalink) |
| Hallowed Devil | hey Bam, well, if ye wanna make a simple non transparent texture...here's wat ye cn do... goto material editor, n in a new material slot, first choose the color of the fluid. now, in shade basic parameters choose Phond rather dan Blinn. Now choose a high specular level as well as a high glossiness level. to add ripples to a low segment model, ye cn put sum nice fractal noise in bump map. fr reflection, in reflection map add a Raytrace map, n play wid the values ov the reflection map hope it helps...dnt hesitate in askin any queries :) Cheers!!!
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| The Following User Says Thank You to shashanks18 For This Useful Post: | Bam (09-30-2009) |
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