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Old 09-30-2009, 01:35 PM   #1 (permalink)
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How to make a fluid texture

Hi to all :)
I wanted to do something including fluids in it.I searched all over the net but I didnt find a tutorial or something else.Im just asking if anyone knows how to make a fluid texture in MAX.Thanks
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Old 09-30-2009, 02:48 PM   #2 (permalink)
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Big thanks shashanks!! Urs worked but I wanted to make something like a chemical which is transparent.Oh and Im an idiot xD I forgot that I have mental ray which has fluids in it.I tried them out.They are good but not much. I guess its almost impossible to make that kind of texture that I want.Dont even try to tell me how to make it transparent :D Thanks again :)
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Old 09-30-2009, 06:41 PM   #3 (permalink)
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hey Bam, well, if ye wanna make a simple non transparent texture...here's wat ye cn do...

goto material editor, n in a new material slot, first choose the color of the fluid. now, in shade basic parameters choose Phond rather dan Blinn. Now choose a high specular level as well as a high glossiness level.

to add ripples to a low segment model, ye cn put sum nice fractal noise in bump map.

fr reflection, in reflection map add a Raytrace map, n play wid the values ov the reflection map

hope it helps...dnt hesitate in askin any queries :)

Cheers!!!
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