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Old 12-14-2006, 09:53 AM   #1 (permalink)
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Exclamation how far with max?

hey everyone,im a new 3ds max/adobe after effects user and i have some great ideas but i have a million things to learn b4 i start modeling.i want to create a character and animate it on our local tv and the character i have in mind is very famous here but no one has tried to animate it before,so i'm sure t will be a success.but i have so many questions.is anyone upto help me out and listen to my questions and give me some answers?
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Old 12-14-2006, 10:30 AM   #2 (permalink)
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Well ur @ the right plce if u need help with 3d.Try to help if i can
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Old 12-15-2006, 04:11 AM   #3 (permalink)
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hi dante,thanks for the offer.The first thing i'm not sure about is that this character i wanted to do is found on walls and paintings in churches and old books.And the thing is,nobody ever drew a good outline of his side features(of his face) because he is considered as an "Evil" character in the story if he is drawn on the side and "Good" on the front and wat i'm thinking is that if i model him with and use him on tv or something he cant show his side face or turn around coz he'll then be considered as the evil one,so what should i do?i do not want him to make this a toon thing i was hoping a 3d environment and since i'm gonna need only one of his sides should i just go ahead and dig into max and start modelling and watch out to never turn him around in public or do i have to consider changing this into a toon?
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Old 12-15-2006, 08:28 AM   #4 (permalink)
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hey sami sorry but am not quite sure i understand wut ur problem is is ther any pic u have 4 this character
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Old 10-14-2007, 05:04 AM   #5 (permalink)
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I Did not quite get what you where saying, sami but I'll say this:

One of the most important aspects of 3d modeling is imagination, if you can't imagine what your character is going to look like there is no point in making it.

PS: sorry if this sounds a bit insulting to your ability's in modeling :-)
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Old 10-14-2007, 09:19 AM   #6 (permalink)
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i lost you at "Evil" ^^

hmmm.....pollymodeling?
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Old 11-08-2007, 06:30 PM   #7 (permalink)
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Sounds like you're just asking about camera direction. A camera can be added to 3DS Max and you can tell the renderer to render from the camera's point of view. But as far as restricting the camera's Point of View to only show evil characters from the side and good characters from the front, I imagine it's possible to script this into a camera but that's likely far too advanced for someone who is just beginning to model and it's far easier to simply only animate scenes where the characters are seen from the perspective you want them to be seen from.

Are the characters licensed by someone who requires this restriction on them? Does it matter to them if you model the full 3D character but never show the character model from the wrong perspective?
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