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| Registered User Join Date: Dec 2006 Age: 43
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Rep Power: 0 ![]() | The most I can give you is advice on how to model it. Base the head off of the http://blenderartists.org/cms/filead...xvid_fixed.avi polygon-modeling tutorial. The actual extrusion tools are different than in 3DS Max but the concept is the same. You'll need photo references of the sphinx but a search on the internet should turn up plenty for you. What might be easier for you is to use box-modeling as http://www.uberpages.com/tutorials/3...ing_basics.php explains. Note that this is a very basic tutorial but it might give you some ideas to get started.
__________________ Epoclaen Modeling & animation program: Autodesk 3DS Max v8 Mesh detailing program: zBrush 2.0 Terrain generation programs: Terragen & World Machine |
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