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Old 12-09-2004, 01:02 PM   #16 (permalink)
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Let me make sure I understand - you want to smooth the top edges where the boolean operation took place right? Just making sure I understand. :D

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Old 12-09-2004, 01:06 PM   #17 (permalink)
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yep, im trying to model the sony mz-n710 mini disk player...i've only been doing this for a couple of months. i just wanted to smooth the top edges, thats right.
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Old 12-09-2004, 08:18 PM   #18 (permalink)
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Booleans are a little complicated to use, it´s like working with solids, but 3ds max works with surfaces and always makes a mess in your mesh. you will have to fix it manually but, i think that you will have better results if you extrude that area with a negative value and chamfer the edges
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Old 12-09-2004, 08:37 PM   #19 (permalink)
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ahh ok then..i'll try that. thanks very much.
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Old 12-09-2004, 10:18 PM   #20 (permalink)
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Haha just got back online to reply and saw yours skinfather. I was going to recommend the same but you saved me the time! :thumbsup:

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Old 12-10-2004, 05:14 PM   #21 (permalink)
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Logikal, you are welcome man, post your work whenever you can. :thumbsup:

DVeditor, is good to see old members coming back to the forum. :D

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Old 12-10-2004, 08:53 PM   #22 (permalink)
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:thumbsup: Thanks skinfather - I always enjoy coming back to the site. It's one of the best around!

Later. :type:
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Old 03-14-2007, 05:05 AM   #23 (permalink)
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Maya?

This is probably the wrong place to ask his but ihave a similar problem to what Arien had -smoothing while keeping some sharp edges- however I'm using Maya, can anyone offer any help??
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