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| Registered User | I require some files I have (jpegs, tifs, etc.) to be used as guidelines for a project in 3ds max (standard procedures I know). I do not know how to import these images into max. How do I save them as a max file, ans import them so I can use them???? Any links, tuts, sites will be helpful thanks. |
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| | #2 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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Rep Power: 10 ![]() | If I have correctly understood, you need to open any picture (jpegs, tifs, etc.) and save it in max file? But I don't know possible it or not. Most probably is not.
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| | #3 (permalink) |
| Registered User | Confused Stryker - I think im confused as to what I am asking. What I need is called (i think) a "Reference image" a 2d image where I can model over top . I beleive that many users who model characaters, with nurbs, box modeling etc., use reference images as guidlines. This is what I need. Examples: http://www.geocities.com/nikoladrinc...ike/index.html and http://www.3dm-mc.com/tutorials/car/...hp?id=pic1.gif See how they have a reference image in the viewports? Thats what I need. Thanks. Last edited by Reddman; 09-19-2003 at 01:00 PM. |
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| | #4 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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Rep Power: 10 ![]() | I understood. There are two ways: For viewports: Run 3ds max -> Views -> Viewport Backgraund -> File and choose your image. But this way is bad for modelling! Better as is shown here ![]() Put two boxes and Go to Rendering -> Material Editor and apply your image! Good luck!
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| | #7 (permalink) |
| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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Rep Power: 10 ![]() | You are welcome! Thanks!
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