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| 3dsmax noob Join Date: Sep 2006 Age: 18
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Rep Power: 0 ![]() | Help - Car Rig Hi everybody, I'm trying to follow this tutorial: ::loran:: But I can't get a "Conform biding" into the plane. Also I don't understand how to make the plane follow the Point Helper. How can I do these? Thanks! |
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| 3-D Artist Join Date: Jun 2008
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Rep Power: 1 ![]() | Wow, the guy writing that tut needs to learn to explain himself. Start by making the ground plane that you want to animate your vehicle over. Then, somewhere above the ground plane create a plane that consists of a single quad (or that has vertices's everywhere you need to have a wheel) Go to Geometry -> Space Warps -> Geometric/Deformable -> Conform Create a Conform Space Warp so that it points down (towards the ground plane) In the conforms property roll out, select "pick object" and pick the ground Select the "bind to Space Warp" option from beside the link button, and then bind the quad you created to the Conform in the same way you would link an object to another. You will most likely have to change the "standoff distance" in the conforms property roll out to make the effect realistic.
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| | #3 (permalink) |
| 3-D Artist Join Date: Jun 2008
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Rep Power: 1 ![]() | If you have the point helper following the line, be sure to turn on "Follow" in the path parameters roll out. DO NOT turn on "bank" because it will mess with your geometry. Align the quad with the point helper, then raise it above the ground plane if the align brought it below. Rotate the quad to match the points rotation at the start of the animation Link the quad to the point helper I hope I helped you with your problem
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| 3dsmax noob Join Date: Sep 2006 Age: 18
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Rep Power: 0 ![]() | Thank you very much man, now I did it! Now I faced a new problem: now is the wheel rotation, where the tuto says: name: "percent" and CREATE select "percent" in SCALARS window,ASSIGN TO CONTROLLER. point to PERCENT BEZIER FLOAT of the POINT01 position, the one controlling the car trajectory. There's Linear Float instead of Bezier Float in my scene (I don't know why it's different), so I tryed using linear float. For some reason the wheel spin crazy... Is there a easier way to make the wheels rotation? Thanks! |
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| car, conform biding, reactor |
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